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Quote:
Originally Posted by SuadK
@Jaydon
@Wogity
after taking your advice, I decided to go for the long coat and armored vest under it, here is how far ive got! thanks for the advice guys! cheers!!!

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Looking great man! Can't wait to see this polypainted and rendered!
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, spline,
111 Posts,
Join Date May 2011,
Location Sydney, Australia
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Cross post from the DOTA2 thread.. Just finished sculpting a weapon for Axe:

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, triangle,
323 Posts,
Join Date Nov 2008,
Location Australia
, vertex,
26 Posts,
Join Date Feb 2012,
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created Black Widow
on 08-11-2012 09:18 AM
Some Avengers Black Widow fan art love! Still very WIP....

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, vertex,
44 Posts,
Join Date Feb 2006,
, null,
15 Posts,
Join Date Feb 2012,
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Quote:
Originally Posted by Axios
Tired, just finishing up this crossbow

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Nice! I really like the material feel of it, do you have any links/info/tips on making wood/metal materials?
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, null,
17 Posts,
Join Date Nov 2011,
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Trying to make Heather Mason. Yeah, i'm suck at replicating something

Base mesh made in 3ds max. Gonna sculpt the detail, but i'm really bad at it, especially sculpting the cloth wrinkles/folds. Any tips about it, guys? Please?
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, vertex,
43 Posts,
Join Date May 2012,
Location Infront of my laptop
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Nice progress IronMonkey
Working more on this guy today. I’m thinking of including a molotov on the side of the bag so I need to make a mesh pocket for it and probably a knife to place on his left leg. Rough up clothes more and the bag, get some stuff sticking out of the bag too.

Last edited by MrNinjutsu; 08-11-2012 at 12:26 PM..
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, triangle,
409 Posts,
Join Date Jul 2011,
Location United Kingdom
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Started painting some cloud for a new project of mine:

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, triangle,
295 Posts,
Join Date Aug 2007,
Location The Netherlands
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Small thing ive been working on in my spare time

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, line,
52 Posts,
Join Date Sep 2010,
Location Austin, Tx
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Hey all, I've been swamped with work for the past while. This update is long overdue, glad to be back at it.
Cross posting from HERE
I'm still working on the legs.
Changed a few large proportions in the body, made him beefier.
Armour up next!

Last edited by A-Train; 08-11-2012 at 12:54 PM..
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, triangle,
292 Posts,
Join Date Sep 2008,
Location Narnia
, polycounter,
1,146 Posts,
Join Date Jul 2005,
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Quote:
Originally Posted by Lonewolf
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Wow!!!!!!
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, line,
63 Posts,
Join Date Oct 2011,
Location Malmö Sweden
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i reduce the horn, and tried to finish with it

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, spline,
103 Posts,
Join Date Aug 2009,
, triangle,
294 Posts,
Join Date Nov 2010,
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I was experimenting with some lazy and not so workflows =)
1:
Scanned leaf.
Then inflated and added a bit of sculpting in zbrush.
Baked ao + cavity + normals from sculpted geo.
Blurred original photo and added ao with cavity on top.
2:
Scanned leaf
genrated normals from photo
original photo used as diffuse
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, line,
76 Posts,
Join Date Aug 2010,
Location Finland
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Worked on this some more:

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, line,
86 Posts,
Join Date Feb 2008,
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Quote:
Originally Posted by kio
nice critique swizzle - i think you hit some points there.
-----
i toyed around with javascript and cocos2dx-html5 ( first time ever using this stuff )
a simple tic tac toe game, only tested on chrome - be patient, takes a little to load.

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Dunno if you're on PC or Mac, but if PC - I'm using this program - it's similar to the old event system of click'n'play,TheGamesFactory or MultiMedia Fusion - and exports to phonegap etc if you want to make android/facebook games also.
http://www.scirra.com/
There are more in the way of shaders and fancy stuff around the corner planned for the next release. 
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, polycounter,
955 Posts,
Join Date Sep 2007,
Location London, UK
, polycounter,
1,200 Posts,
Join Date Dec 2006,
Location Brazil
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^Fucking ace painting man, really awesome work.
Working on a shield, super wip'age

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, dedicated polycounter,
1,669 Posts,
Join Date Dec 2010,
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Care to resize that Lonewolf? It's really slowing down the page... Looks wicked though.
__
I'm working on a knife to improve my texturing. So far not happy with it, it's too dull. But it's WIP. Unfortunately I don't really know how to make it more interesting lol... Any pointers would be appreciated!

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, triangle,
293 Posts,
Join Date Sep 2011,
Location Sthlm, Sweden
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jramauri - that's really awesome man, love the style! He's got a creepy/sinister vibe to him... killer execution.
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, triangle,
324 Posts,
Join Date May 2005,
Location Albuquerque, NM
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obeyurnapster - looks awesome man
Lonewolf - great stuff
Shiskebab -would hate to meet him whilst out in the woods after my car had broken down
nice sculpt though.
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, veteran polycounter,
4,390 Posts,
Join Date Oct 2004,
Location Uk(London)
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erm. might make empty reload. also first time posting here on poly and noticed its lacking some animations. and just posting here to give you a preview and see if im missing anything major
its a l4d2 rig and will be skinned to the awp. model and textures arent mine, just anims
oh and reason for majority of the anims being quick is because of the default css frame limits i have to be under
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, null,
12 Posts,
Join Date Jul 2012,
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Some animations I've been working on, feedback, anyone?
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, null,
1 Posts,
Join Date Aug 2012,
Location Montreal
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