Author : disting


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Thousand's Avatar
Old (#1)
Hi,

so I´m in too... working on a female warrior, not sure yet which category it will fit in...

so this is the concept, thanks to zlide for this beautiful, sexy concept!!



one question to mixamo:

what would be better: to create the weapon shown in the concept and submitting it in the "beast" category? or should I create daggers instead and submit it to the "assassins" category?

will post some highres sculpts soon!

----------------------------------------------------------------------------------------------

edit: FINAL SUBMISSION + ANIMATION:
14998 tris











I have rendered out a walk cycle in marmoset, just to see how it works; here´s the result:

mov:
http://www.storage.maehring.at/CGpic...oset_01big.mov

zip file:
http://www.storage.maehring.at/CGpic...oset_01big.zip

rigged and animated with mixamo tools

11.7 MB

the movie seems to be too big to show the playback controls; so it doesn´t play in google chrome (at least on my machine); firefox plays it automatically; best thing is to download it and play looped

Last edited by Thousand; 09-01-2012 at 06:09 AM..
Offline , vertex, 28 Posts, Join Date Jun 2012, Location Vienna  
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jeebs's Avatar
Old (#2)
beautiful concept when was it drawn?, because in the middle I see a year 2009 if I'm correct.
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Thousand's Avatar
Old (#3)
then I guess it was drawn in 2009

I found it while looking for reference; in the first place I thought I would just use it as inspiration, but then I wanted to recreate it...

we´ll see if I can make it...
Offline , vertex, 28 Posts, Join Date Jun 2012, Location Vienna  
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Texelion's Avatar
Old (#4)
Nope you can't, because if you read the rules, you have to do a concept by yourself OR a friend can do one for you especially for the contest.

Taking a random awesome already-made concept is prohibed, verbotten, vietato, interdit.

Don't know how many times I said that ^^.
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Thousand's Avatar
Old (#5)
so it´s about doing the concept especially for the contest? I don´t think so.

this is not so obvious in the rules:

"By submitting to the Mixamo Fantasy War Character Contest you agree that you did all the hard work and didn't buy the character online or steal the images. Submitting stolen images or a copyrighted character is in direct violation of the rules and probably some serious laws. Doing so will get you disqualified, and totally shamed by your peers."

another quote from mixamo:
"A new character is recommend and starting the WIP is assuming your starting after the contest has begun. If you have an older work there is no rule "against" it but to be far it would be nice to start something new."

I asked Zlide if I could use the concept, she said yes and did further conceptual work (backside, weapon etc.). Just to get things clear.

Last edited by Thousand; 08-29-2012 at 05:33 PM..
Offline , vertex, 28 Posts, Join Date Jun 2012, Location Vienna  
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Texelion's Avatar
Old (#6)
another quote from mixamo:
"A new character is recommend and starting the WIP is assuming your starting after the contest has begun. If you have an older work there is no rule "against" it but to be fa[i]r it would be nice to start something new."

This was an answer to Airborn's question about taking an ancient character of his own instead doing a new one, it's not about taking an ancient concept...

Well, I suppose that Mixamo could clarify this but they don't really look to care about fairplay. And I suppose I have nothing to say too.

I'm just amazed to see how many people try to "cheat" because they lack the skills/time to create something, as it's a character creation contest. Everybody could take an awesome character, ask the permission and say "oh yeah it has been made by a friend some years ago but it's ok".

At least you admit to be unfair.
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lotet's Avatar
Old (#7)
oh the drama =P I think its wierd to, but mixamo set the rules, so whatev, guess wer the once being stupid, not taking advantage of the rules =P

anyhow, I like the character, looks cool, hope u finnish in time, you dont have much left, so the already finnished concept might be the only way you can finnish in time anyways.

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Thousand's Avatar
Old (#8)
so here is some highres stuff; i will start with the lowres now, as time is running out, as lotet mentioned ;)

i started the character about 3 weeks ago





hope you like it!

there´s so much i would like to improve (most of all porportions and modeling of head and hair) - but i will try to do that as soon as the lowres is ready

crits and comments are very welcome, of course!

Last edited by Thousand; 08-12-2012 at 07:08 AM..
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jeebs's Avatar
Old (#9)
wow that was fast looks great
Offline , spline, 172 Posts, Join Date May 2010,  
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ZliDe's Avatar
Old (#10)
To clear things up a bit: (I'm the creator of the artwork)
We know each other a bit longer now and i'd call us friends. I can confirm that he neither stole it from me, nor "bought" the concept - he had my permission from the very beginning. It's true, i did not draw it especially for that contest but i'd instantly redraw it just for him and the contest, if that's the only problem.
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lotet's Avatar
Old (#11)
holy highpoly batman! that looks sweet! nice work, the armor turned out great in 3D

my only crit COULD be the face, since its not anime style, but my guess is u didnt wanna go for that. she DOES have some sort of armor/paint thingie on the face wich actually looked quite awezome, I think you should ad that.
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Thousand's Avatar
Old (#12)
thanks, lotet! i will add the armor/paint thing in the face, thanks for reminding me!

i want to do the lowres now as quick as possible (where the hell did pixologic put the transparency/backface settings for retopology using zspheres????) and then tweak head and everything else using the lowres, at least that´s the plan.

also zbrush keeps crashing during retopo, i might have to do it in maya...

it´s really a shame that pixo won´t provide a proper documentation as well as these so important basic functions like backface culling adjustments for retopo...

edit: the transparency/backface settings for retopology using zspheres are placed within the preferences>draw menu

Last edited by Thousand; 08-19-2012 at 06:23 AM..
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Thousand's Avatar
Old (#13)
wireframe + normal map test

i did the retopo in topogun, normal map baking in xnormal







and some highres updates:

added some detail and corrections before starting to bake
i am going to tweak proportions and expression using the lowres






Last edited by Thousand; 08-23-2012 at 03:34 PM..
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EggplantNinja's Avatar
Old (#14)
This is crazy... >_<; Too amazing to comprehend.
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kenkennang's Avatar
Old (#15)
AWESOME!!!! this might get an award! \m/

btw, on your armor, what is it, textures? or just matcap?
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Evanescfan's Avatar
Old (#16)
wow...
this is amazing
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Thousand's Avatar
Old (#17)
thanks for your replies!

@ kenkennang (from connecticut?): I have put just some basic colors on the model while sculpting; so most of what you see is a matcap shader; if you like, I could post it here.

----------------------

i just have auto rigged the character with the mixamo auto rigger... wow wow wow!! this really works like a charm; as my basemesh consists of quite complicated geometry i wouldn´t have expected such a compelling result!

for me as a modeling and texturing artist it is an incredible tool; and the free maya control rig plugin works just as fine as the online autorigger.

here is a screenshot with the automatically generated rig controls:


and here is a quick playblast (walk cycle, play looped):
http://www.storage.maehring.at/TEMP/120829_MC_PB_01.mov

next step: posing:
this is what i have in mind (now shape corrections at this point):



Last edited by Thousand; 08-29-2012 at 05:34 PM..
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kenkennang's Avatar
Old (#18)
yes mr. thousand can you post it here? btw, your animation is also superb! I REALLY love your stuffs!! for me, youre the winner!
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Thousand's Avatar
Old (#19)
so here´s the silver material:

http://www.storage.maehring.at/TEMP/silver_material.zip

thanks for your kind words; today I am going to concentrate on texturing and finishing the new daggers. unfortunately it is all one map and the new daggers have way too much UV space...

cheers
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kenkennang's Avatar
Old (#20)
oh thanks Mr.!

oh. i see, but i think you can separate the daggers map? (oh well thats only me) LOL. well your fantastic work uplifts us keep up your greatworks!
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Thousand's Avatar
Old (#21)
hello,

so here´s what i submitted, hope you like it:







Offline , vertex, 28 Posts, Join Date Jun 2012, Location Vienna  
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Mightymike's Avatar
Old (#22)
Nice work! Amazing details...and the uv layout is insane!
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Evanescfan's Avatar
Old (#23)
Yeah same here on the UV layout O_O
nice work no baking all that!

how many separate objects u got in her?
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Thousand's Avatar
Old (#24)
Hi

@ Evanescfan: The character consists of 26 separate geometries; since I wanted to create a very detailled shape, I had a lot of extrusions (decorations etc.) for which I had to cut apart the UV-shells. But I have to admit, I like creating UV-layouts ;); but I changed the daggers in the last moment, so it is not as efficient as it could be.

Somehow I was not able to get a controllable effect from the glossmap with marmoset; I guess, I also was a bit worn out already, so I will push texturing and glossmap stuff next time.

I have rendered out a walk cycle in marmoset, just to see how it works; here´s the result:

mov:
http://www.storage.maehring.at/CGpic...oset_01big.mov

zip file:
http://www.storage.maehring.at/CGpic...oset_01big.zip

rigged and animated with mixamo tools

11.7 MB

the movie seems to be too big to show the playback controls; so it doesn´t play in google chrome (at least on my machine); firefox plays it automatically; best thing is to download it and play looped

Last edited by Thousand; 09-01-2012 at 06:08 AM..
Offline , vertex, 28 Posts, Join Date Jun 2012, Location Vienna  
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Evanescfan's Avatar
Old (#25)
Quote:
Originally Posted by Thousand View Post
I like creating UV-layouts ;)
Can't blame ya, I'm guilty myself :P
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