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Window, whoop de doo.
I don't care much for qRemesher, but the new insert brush functionality is awesome! If only I could get MultiMesh brushes to randomize along curves instead of per curve. 
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, polygon,
512 Posts,
Join Date Feb 2010,
Location San Francisco
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Good ol' generic game guy
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, dedicated polycounter,
1,565 Posts,
Join Date Oct 2004,
, spline,
225 Posts,
Join Date Jul 2011,
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Great stuff PC!
Been working on this guy in some of the hangouts and decided to start a thread for him

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, triangle,
359 Posts,
Join Date Jul 2010,
Location Australia
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I wanted to make a poster for my kids room. Inspired by the old monster in my pocket toys and branding of the 90's.

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, polycounter,
779 Posts,
Join Date Aug 2009,
Location Atlanta, Georgia
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That's one nice Cyclops! I love the shapes and texturing. Regarding the poster, though, that halftone pattern is pretty unconvincing, reeks of the halftone patter filter in Photoshop. IIRC, Adobe Illustrator has better looking and sharper patterns you could use. Perhaps also add some color to it, some orange/yellow to the red 'Cyclops' title.
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, polycounter,
1,231 Posts,
Join Date Feb 2010,
Location Florianópolis - Brazil
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Fast lunch sculpt. I hate how the beard turned out but that just gives me something to work on for next time...

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, polycounter,
1,217 Posts,
Join Date Aug 2010,
, line,
53 Posts,
Join Date Dec 2010,
Location Australia
, line,
87 Posts,
Join Date Sep 2011,
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Working on some tilable textures (CE3) :

Last edited by choco; 08-08-2012 at 08:56 AM..
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, triangle,
286 Posts,
Join Date Aug 2008,
Location France
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@choco I think the texture is a bit too uniform in hue and saturation. Maybe add some patters or variations in the rows, I think you can leave the bigger tiles pieces alone.
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, polycounter, lvl. 13,
7,055 Posts,
Join Date Jul 2009,
Location Columbus Ohio
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still working on dat arshes. I don't have a lot of time to work on it (mostly lunchies and a little after work) but i think bootcamping made me sculpt a lot faster..a lot !
Anyway, can't wait to get to the hair, but I need to finish those hands and her cape !
and then, retopotime ;o
ps: looking at it now, i might do something to her belly too

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, triangle,
291 Posts,
Join Date Jul 2011,
Location Nimes - France
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@Choco - Those are pretty nice textures, I'm curious about your process because it does look similar to one I use 
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, triangle,
317 Posts,
Join Date Nov 2010,
Location London
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Quote:
Originally Posted by felipefrango
That's one nice Cyclops! I love the shapes and texturing. Regarding the poster, though, that halftone pattern is pretty unconvincing, reeks of the halftone patter filter in Photoshop. IIRC, Adobe Illustrator has better looking and sharper patterns you could use. Perhaps also add some color to it, some orange/yellow to the red 'Cyclops' title.
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Thanks a ton for the suggestion! I really appreciate it. I'll go back and revisit the background.
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, polycounter,
779 Posts,
Join Date Aug 2009,
Location Atlanta, Georgia
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@Choco - Almost every shape I see on those textures is square, how you have used than looks cool, but some variation, even just in proportion of shapes might improve it.
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, polygon,
745 Posts,
Join Date Jan 2010,
Location St.Lucia, West indies
, triangle,
322 Posts,
Join Date Apr 2005,
Location Irvine, CA
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Quote:
Originally Posted by m4dcow
@Choco - Almost every shape I see on those textures is square, how you have used than looks cool, but some variation, even just in proportion of shapes might improve it.
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Quote:
Originally Posted by Pix
@Choco - Those are pretty nice textures, I'm curious about your process because it does look similar to one I use 
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Quote:
Originally Posted by ZacD
@choco I think the texture is a bit too uniform in hue and saturation. Maybe add some patters or variations in the rows, I think you can leave the bigger tiles pieces alone.
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Thanks and yea I'm planning to create a bunch of these with different shapes and colors, the meshs shown on that screenshot is just a very simple mesh I put together to check out how these textures can be used.
@Pix : these were made from highpoly sculpts (subd modeling made in maya then sent to mudbox to sculpt the damage on the tiles; they were later on put together in maya to fit the texture space).
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, triangle,
286 Posts,
Join Date Aug 2008,
Location France
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Dom - that is really frickin' awesome!
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, triangle,
324 Posts,
Join Date May 2005,
Location Albuquerque, NM
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afisher, killer lychanthrope, i have a special hate for that bastard!
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, spline,
159 Posts,
Join Date May 2006,
Location California
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Tiling wood shingles texture - all done from hand / sculpt.
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, triangle,
473 Posts,
Join Date Jan 2009,
Location Seattle WA
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Need to finish the armor plates on this legs, then onto boots,gloves and cape.
Want to try and get a sort of fabric idea under the armor parts.
Kind off what they have here : http://www.celebitchy.com/wp-content..._AAR_05_10.jpg
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, triangle,
267 Posts,
Join Date Jan 2010,
Location Utrecht, Netherlands
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Quote:
Originally Posted by skylebones
I wanted to make a poster for my kids room. Inspired by the old monster in my pocket toys and branding of the 90's.
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haha monster in my pocket were awesome, great job!
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, veteran polycounter,
3,902 Posts,
Join Date Feb 2007,
Location UK cheltenham
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Dom that's awesome, you making it game spec?
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, spline,
199 Posts,
Join Date Jan 2011,
Location Toronto Ontario
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Thanks, Rion.
OtrickP - Nah, just a concept sculpt.
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, triangle,
322 Posts,
Join Date Apr 2005,
Location Irvine, CA
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Finishing up my scene this week.

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, polycounter,
806 Posts,
Join Date May 2007,
Location san diego, CA
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