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Fingus's Avatar
Old (#9026)
Window, whoop de doo.



I don't care much for qRemesher, but the new insert brush functionality is awesome! If only I could get MultiMesh brushes to randomize along curves instead of per curve.
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Marine's Avatar
Old (#9027)

Good ol' generic game guy
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praetor187's Avatar
Old (#9028)
Nice work as always

Marine: I see your generic game guy and raise you one woman


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Wanting to be a great artist is a difficult but rewarding journey.

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afisher's Avatar
Old (#9029)
Great stuff PC!

Been working on this guy in some of the hangouts and decided to start a thread for him



Freelance Artist
afisher.com.au - CGHub
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skylebones's Avatar
Old (#9030)
I wanted to make a poster for my kids room. Inspired by the old monster in my pocket toys and branding of the 90's.

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felipefrango's Avatar
Old (#9031)
That's one nice Cyclops! I love the shapes and texturing. Regarding the poster, though, that halftone pattern is pretty unconvincing, reeks of the halftone patter filter in Photoshop. IIRC, Adobe Illustrator has better looking and sharper patterns you could use. Perhaps also add some color to it, some orange/yellow to the red 'Cyclops' title.
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WarrenM's Avatar
Old (#9032)
Fast lunch sculpt. I hate how the beard turned out but that just gives me something to work on for next time...

Offline , polycounter, 1,217 Posts, Join Date Aug 2010,  
  

RedRaven's Avatar
Old (#9033)
Cross-post from the low-poly thread >>http://www.polycount.com/forum/showp...postcount=9265

SCIENCE


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Popolo's Avatar
Old (#9034)
Cross-posting from my thread >> http://www.polycount.com/forum/showthread.php?t=100757

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choco's Avatar
Old (#9035)
Working on some tilable textures (CE3) :




Last edited by choco; 08-08-2012 at 08:56 AM..
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ZacD's Avatar
Old (#9036)
@choco I think the texture is a bit too uniform in hue and saturation. Maybe add some patters or variations in the rows, I think you can leave the bigger tiles pieces alone.
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Scythe's Avatar
Old (#9037)
still working on dat arshes. I don't have a lot of time to work on it (mostly lunchies and a little after work) but i think bootcamping made me sculpt a lot faster..a lot !

Anyway, can't wait to get to the hair, but I need to finish those hands and her cape !

and then, retopotime ;o

ps: looking at it now, i might do something to her belly too

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Pix's Avatar
Old (#9038)
@Choco - Those are pretty nice textures, I'm curious about your process because it does look similar to one I use
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skylebones's Avatar
Old (#9039)
Quote:
Originally Posted by felipefrango View Post
That's one nice Cyclops! I love the shapes and texturing. Regarding the poster, though, that halftone pattern is pretty unconvincing, reeks of the halftone patter filter in Photoshop. IIRC, Adobe Illustrator has better looking and sharper patterns you could use. Perhaps also add some color to it, some orange/yellow to the red 'Cyclops' title.
Thanks a ton for the suggestion! I really appreciate it. I'll go back and revisit the background.
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m4dcow's Avatar
Old (#9040)
@Choco - Almost every shape I see on those textures is square, how you have used than looks cool, but some variation, even just in proportion of shapes might improve it.
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dom's Avatar
Old (#9041)
Just finished this space jockey.



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choco's Avatar
Old (#9042)
Quote:
Originally Posted by m4dcow View Post
@Choco - Almost every shape I see on those textures is square, how you have used than looks cool, but some variation, even just in proportion of shapes might improve it.
Quote:
Originally Posted by Pix View Post
@Choco - Those are pretty nice textures, I'm curious about your process because it does look similar to one I use
Quote:
Originally Posted by ZacD View Post
@choco I think the texture is a bit too uniform in hue and saturation. Maybe add some patters or variations in the rows, I think you can leave the bigger tiles pieces alone.
Thanks and yea I'm planning to create a bunch of these with different shapes and colors, the meshs shown on that screenshot is just a very simple mesh I put together to check out how these textures can be used.
@Pix : these were made from highpoly sculpts (subd modeling made in maya then sent to mudbox to sculpt the damage on the tiles; they were later on put together in maya to fit the texture space).
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Rion411's Avatar
Old (#9043)
Dom - that is really frickin' awesome!
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meshiah's Avatar
Old (#9044)
afisher, killer lychanthrope, i have a special hate for that bastard!
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Seaseme's Avatar
Old (#9045)


Tiling wood shingles texture - all done from hand / sculpt.
One of the GameTextures.com team guys.
Friend to the Animals that I eat.
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TheDarkKnight's Avatar
Old (#9046)


Need to finish the armor plates on this legs, then onto boots,gloves and cape.
Want to try and get a sort of fabric idea under the armor parts.
Kind off what they have here : http://www.celebitchy.com/wp-content..._AAR_05_10.jpg
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Ged's Avatar
Old (#9047)
Quote:
Originally Posted by skylebones View Post
I wanted to make a poster for my kids room. Inspired by the old monster in my pocket toys and branding of the 90's.
haha monster in my pocket were awesome, great job!
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OtrickP's Avatar
Old (#9048)
Dom that's awesome, you making it game spec?
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dom's Avatar
Old (#9049)
Thanks, Rion.

OtrickP - Nah, just a concept sculpt.
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wester's Avatar
Old (#9050)
Finishing up my scene this week.

Environment Artist on Hawken- Adhesive Games

(WIP) Arcadia Moon Colony: Military Maintenance Bay

Portfolio Site

Available for freelance!
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