Trying out Marmoset for the first time and running the 30day trial of 106. I knocked up a very quick rock in zbrush as a test piece to bake and got my maps from xNormal. Using the xNormal 3d viewer everything is fine, however in marmoset I was getting seams so I figured flipped channel or something was to blame. No success with changing any settings or maps, but now it appears that there is something else to blame.
I downloaded the trial of Marmoset at work, wondering if something was amiss on my home setup, but this time I had re-exported the low res from max (2009) with the mesh scaled up and the XForm reset. This version of the low res works fine in marmoset, no seams. Trying to reproduce this on my home machine however and things remain broken.
Importing this working version of the mesh into max and re-exporting causes it to again be broken and display seams. The 2 meshes also look different in marmoset as soon as I load them in (i.e. with no textures applied). I'm definitely exporting with my smoothing groups (per UV island), and I can't see any other settings that could be causing this to happen, but I can't for the life of me get a working version exported correctly on my home machine. I'm also getting fluctuating file sizes (1st image 20kb, 2nd image 27kb, 3rd image 18kb)
Any help would be greatly appreciated. Cheers.