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tac0m's Avatar
Old (#1)
So i'm going to be making a realistic solider. My goal is to make it modular so i'll be making a base solider model (uniform and kevlar vest) and then adding different types of ammo packs and radios and what not to get multiple classes out of one solider base.

Starting with an anatomy sculpt.

Offline , spline, 134 Posts, Join Date May 2011, Location Vancouver BC  
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tac0m's Avatar
Old (#2)
Not much time to work on this so i assume this is gonna be a long running thread
Anyway, i have added a little more detail and feel there's something wrong with the anatomy of the hands. I haven't added a lot of detail to the hands just some land mark creases and stuff

If anyone can post some critiques on it as i think i have looked at it too long now.
Offline , spline, 134 Posts, Join Date May 2011, Location Vancouver BC  
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Aga22's Avatar
Old (#3)
very good work man. i believe you have put too many wrinkles behind the knees, nobody has wrinkles there (except old men)... and your palm and hand needs more definition, the center of the palm has more depth and the cushy areas around are more outwards.. i think generally the palm is too big and the fingers too small, especially for a strong man (strong men have thicker fingers)

other than that everything's great!
Offline , triangle, 277 Posts, Join Date May 2012, Location Athens, Greece Send a message via Skype™ to Aga22  
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tac0m's Avatar
Old (#4)
Thanks for the advice. I have to agree that the palm is a bit too big. it makes the fingers seem kinda crappy. I'm gonna mess with that and post a fix soon

Thanks for the pointer Aga22
Offline , spline, 134 Posts, Join Date May 2011, Location Vancouver BC  
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