Thank you for the encouragement Alismuffin
As a test of HP to LP workflow I thought Id make some Speedloader pouches, a simple object to test and rough polypaint to test workflow and pipeline. But Ive got a wee problem!
After doing some HP sculpting I decided to go back and change the UV's a little and now its giving me trouble.
-I thought I could just import it into div 1 of the already sculpted Speedloader subtool but it doesn't seem to like that.
-I tried copying UVs in ZB and pasting and again but NO GO.
-So I tried dividing it upto same divs and projecting the detail with many small tweaks of PBlue, Mean etc and I still find it unsatisfactory. Is there a science to Projection now ? does anyone have any suggestions on this or another method? Or should I just keep tweaking Projection and hope I can get there eventually?
TBH It was only a very fast sculpt to get something for testing the whole workflow so I'm not precious about the sculpt, in fact its pretty raw imo, but Id like to be able to get out of this fix if it occurs with other more complex sculpts later.