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tobeeffle's Avatar
Old (#1)
Hi all,

entering late in the contest. I want to work with different materials ( leather and steel).

Character :


LAHAD is a dark paladin who absorbs soul of his ennemies. On the battleground everybody know when he arrives; in fact, his big steel horn lets scream all souls of ennemies absorbed.



You can check the unity scene ==> here <==




Latest UPDATE :


Concept :





3D :


Last edited by tobeeffle; 08-30-2012 at 08:18 PM..
christopher C.
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tobeeffle's Avatar
Old (#2)
Hi,

My ref for knights.








I'm working on the profile board (at the bottom). Actually my character is too flat. Arms and hands are not finish, and i really need to work again my legs.





Last edited by tobeeffle; 08-07-2012 at 06:49 AM..
christopher C.
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Texelion's Avatar
Old (#3)
Nice start. A lil bit hard to understand, but you can correct that.
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lotet's Avatar
Old (#4)
I did a little paintover, hope you dont mind, I like the design so I tried not to change to much stuff up.

Heres what I did:
- Defined andseperated the legs n hips from the upper body
- Defined and lengthened the arms
- Lengthened the legs

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tobeeffle's Avatar
Old (#5)
Hey thx lotet, your retake are really cool. It increase the character build, he seems more bigger and dynamic.

3D soon with these new build.
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tobeeffle's Avatar
Old (#6)
Hey,

I will use the great concept art of Mr_Mout. A dark paladin in the way of my first test.










And here, first modeling stuff




Last edited by tobeeffle; 08-14-2012 at 07:32 AM..
christopher C.
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Old (#7)
So, Poulmout did the concept for you especially for this contest ?
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tobeeffle's Avatar
Old (#8)
Yep,

Mout had already design many knights, i chose one of them i like; and in the same way i think my knight. And after, mout say me; that he will retakes his concept to be more like i want.
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tobeeffle's Avatar
Old (#9)
After few days, new screens (3D and Concept)

Concept Art update :




Colored version :


3D WIP :

christopher C.
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jeebs's Avatar
Old (#10)
concept art looks awesome, hope to see it finished as 3d
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Goeddy's Avatar
Old (#11)
on the concept his arms are way larger.
the current 3D model looks a bit comical to me with this uberproportional armor pieces, and his main body being reduced to realistical proportions.

i would recommd you eather enlarge his main body so it fits the concept more, or reduce the size of his shoulderarmor and helmet to fit the proportions of the main body.

good luck!
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oupas's Avatar
Old (#12)
Hello Tobeeffle,
Not the first contest I follow but my first post here cause I very much like the concept art. Looking forward to seeing it completed in 3D.
Which engine do you plan to use, as I guess shaders are critical to render the materials ?
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tobeeffle's Avatar
Old (#13)
hi all,

Thx for your advices.
@Goeddy : in fact, i think my body proportion is good, but the shoulder armor is really too big.
@oupas : i will use Unity3D for my beauty shots, because i work since 3 years with this engine. For shaders, i think i will create a special relfect/difusse/spec/gloss/bump/rim shader certainly with strumpy shader editor.

3D update at the end of the day.
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tobeeffle's Avatar
Old (#14)
Hey,

Latest update, i 've retake proportion, create more objects. Tonight, i will finish the character and during (3d base); during the week end i will give more details for the armor.

christopher C.
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tobeeffle's Avatar
Old (#15)
Hi,

Update armor:

gramophone in his back is not finish. Need to work more on its strap. Next step, give more charism to the armor (damage, scratch, etc.).









Details in progress :



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Old (#16)
Hi guys, here's some little modifications on the concept. I'll post later weapon and shield concept.

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tobeeffle's Avatar
Old (#17)
Zbrush Colored version. Uv are unwrap, next step xnormal. There are modifications on the gramophone and helmet.



christopher C.
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tobeeffle's Avatar
Old (#18)
Lahad is finished, you'll find beauty shot, texture sheet and wireframe screen bellow.

You can check the unity scene ==> here <==



Beauty Shot :





WireFrame Shot:





Texture Sheet:



Last edited by tobeeffle; 08-30-2012 at 08:15 PM..
christopher C.
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oupas's Avatar
Old (#19)
Quote:
Originally Posted by tobeeffle View Post

@oupas : i will use Unity3D for my beauty shots, because i work since 3 years with this engine. For shaders, i think i will create a special relfect/difusse/spec/gloss/bump/rim shader certainly with strumpy shader editor.

3D update at the end of the day.
Just checked your link, didn't know Unity3D allowed for such rendering in browser. Quite nice!
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