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created [MIXAMO Contest] Knight - Tobeeffle
on 07-25-2012 09:42 AM
Hi all,
entering late in the contest. I want to work with different materials ( leather and steel).
Character :
LAHAD is a dark paladin who absorbs soul of his ennemies. On the battleground everybody know when he arrives; in fact, his big steel horn lets scream all souls of ennemies absorbed.
You can check the unity scene ==> here <==
Latest UPDATE :
Concept :
3D :

Last edited by tobeeffle; 08-30-2012 at 08:18 PM..
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, vertex,
30 Posts,
Join Date Mar 2011,
Location FRANCE
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Hi,
My ref for knights.
I'm working on the profile board (at the bottom). Actually my character is too flat. Arms and hands are not finish, and i really need to work again my legs.

Last edited by tobeeffle; 08-07-2012 at 06:49 AM..
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, vertex,
30 Posts,
Join Date Mar 2011,
Location FRANCE
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Nice start. A lil bit hard to understand, but you can correct that.
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, triangle,
379 Posts,
Join Date Sep 2011,
Location France
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I did a little paintover, hope you dont mind, I like the design so I tried not to change to much stuff up.
Heres what I did:
- Defined andseperated the legs n hips from the upper body
- Defined and lengthened the arms
- Lengthened the legs

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, triangle,
286 Posts,
Join Date Jul 2012,
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Hey thx lotet, your retake are really cool. It increase the character build, he seems more bigger and dynamic.
3D soon with these new build.
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, vertex,
30 Posts,
Join Date Mar 2011,
Location FRANCE
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Hey,
I will use the great concept art of Mr_Mout. A dark paladin in the way of my first test.
And here, first modeling stuff

Last edited by tobeeffle; 08-14-2012 at 07:32 AM..
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, vertex,
30 Posts,
Join Date Mar 2011,
Location FRANCE
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So, Poulmout did the concept for you especially for this contest ?
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, triangle,
379 Posts,
Join Date Sep 2011,
Location France
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Yep,
Mout had already design many knights, i chose one of them i like; and in the same way i think my knight. And after, mout say me; that he will retakes his concept to be more like i want.
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, vertex,
30 Posts,
Join Date Mar 2011,
Location FRANCE
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After few days, new screens (3D and Concept)
Concept Art update :
Colored version :
3D WIP :

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, vertex,
30 Posts,
Join Date Mar 2011,
Location FRANCE
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concept art looks awesome, hope to see it finished as 3d 
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, spline,
169 Posts,
Join Date May 2010,
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on the concept his arms are way larger.
the current 3D model looks a bit comical to me with this uberproportional armor pieces, and his main body being reduced to realistical proportions.
i would recommd you eather enlarge his main body so it fits the concept more, or reduce the size of his shoulderarmor and helmet to fit the proportions of the main body.
good luck!
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, triangle,
371 Posts,
Join Date Jun 2011,
Location germany
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Hello Tobeeffle,
Not the first contest I follow but my first post here cause I very much like the concept art. Looking forward to seeing it completed in 3D.
Which engine do you plan to use, as I guess shaders are critical to render the materials ?
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, null,
2 Posts,
Join Date May 2011,
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hi all,
Thx for your advices.
@Goeddy : in fact, i think my body proportion is good, but the shoulder armor is really too big.
@oupas : i will use Unity3D for my beauty shots, because i work since 3 years with this engine. For shaders, i think i will create a special relfect/difusse/spec/gloss/bump/rim shader certainly with strumpy shader editor.
3D update at the end of the day.
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, vertex,
30 Posts,
Join Date Mar 2011,
Location FRANCE
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Hey,
Latest update, i 've retake proportion, create more objects. Tonight, i will finish the character and during (3d base); during the week end i will give more details for the armor.

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, vertex,
30 Posts,
Join Date Mar 2011,
Location FRANCE
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Hi,
Update armor:
gramophone in his back is not finish. Need to work more on its strap. Next step, give more charism to the armor (damage, scratch, etc.).
Details in progress :

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, vertex,
30 Posts,
Join Date Mar 2011,
Location FRANCE
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Hi guys, here's some little modifications on the concept. I'll post later weapon and shield concept.

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, null,
12 Posts,
Join Date Mar 2011,
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Zbrush Colored version. Uv are unwrap, next step xnormal. There are modifications on the gramophone and helmet.

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, vertex,
30 Posts,
Join Date Mar 2011,
Location FRANCE
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created Final render
on 08-30-2012 07:26 PM
Lahad is finished, you'll find beauty shot, texture sheet and wireframe screen bellow.
You can check the unity scene ==> here <==
Beauty Shot :
WireFrame Shot:
Texture Sheet:

Last edited by tobeeffle; 08-30-2012 at 08:15 PM..
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, vertex,
30 Posts,
Join Date Mar 2011,
Location FRANCE
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Quote:
Originally Posted by tobeeffle
@oupas : i will use Unity3D for my beauty shots, because i work since 3 years with this engine. For shaders, i think i will create a special relfect/difusse/spec/gloss/bump/rim shader certainly with strumpy shader editor.
3D update at the end of the day.
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Just checked your link, didn't know Unity3D allowed for such rendering in browser. Quite nice!
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, null,
2 Posts,
Join Date May 2011,
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