Originally Posted by Mark Dygert
Don't think of your portfolio as a finished product. You need to keep producing new art and constantly flush out the old stuff with new.
If the fish aren't biting, it's time to try some new bait.
This man ^^^^^
Keep pumping out the new work, finish one piece straight into the next.
Remove the thoughts about getting a job and just keep pumping the work out into the world.
I like how Mark called it a 'finished product'.
I think a lot of artists (especially young ones) get to that point where they are like ' okay its done ' time to get a job now. Without realising that polycount and other digital forums contain your future or potential work mates.
If noone is biting, heres how i like to think of it:
1) My work isnt inspiring enough.
2) I'm not prolific enough.
3) I'm not investing enough time into selling myself.
You'll notice I dont even think of things like 'oh the studios arent hiring' or anything thats not within my own power to control or fix, because despite things of that nature being valid some of the time - I believe those kinds of reasons simply a cop-out to appease my ego, when 99% of the time, the cold hard truth is, I'm not good enough to be wanted yet.
You CAN control your level of output, and you CAN control what you're outputting, so focus on these.
Be prolific man - You're potential workmates are watching, they want to be inspired.
Crank out work so those same people are like. "Shit! its this guy again...! this stuff is pretty cool!"
Learn as much as possible along the way - dont worry if your gains arent significant every single time.
Remember that most game artists teams want new members to be like minded, and when youre in their face with your work all the time, and its popping up on all the forums, maybe the occasional front page here and there, things will 100% without fail, start to work for you.
Good Luck man!