Thanks a lot for the feedback! Yes, I do agree on the odd polycount here and there, I'll attempt to fix it without messing up the textures too much, haha.
Who might you be, Elmo? I assume you know me since you randomly spoke french to me. ;P
Here's an update. I pretty much got all the major texturing done, now it's tweaking time until it looks good. I think it's a good start, but some parts tick me off for some reason, and I'm having a bit of trouble figuring out what. Any ideas?
Please note that this is barely a screemgrab from 3DS Max 2012 viewport with basic hardware shading. I notice some odd Normal Map glitches (most notably on the strap and on the pouch) that don't appear in the actual map, so that might just be a shader problem here or something.
Maybe I'll try Marmoset toolbag and see how my normals look there.