Author : polygoo


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gumenimedo's Avatar
Old (#1)
from some reason i can not get true, realistic feeling to this render.. the screen does not have that back-lit
and i need it as realistic as possible? can anyone help me..
i enabled final gather settings for it are
initial FG .5
rays per FG 50
Interpolate 50
samples min 16 max 64 type i mitchell
i turned on mr photographic exposure control
shutter speed 1.433
aperture 1.403
and film speed 100
lights are 5 mr area spots, and 3 omni lights with one casting shadows
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cryrid's Avatar
Old (#2)
I'm not seeing any pics on my end : /
Offline , dedicated polycounter, 1,659 Posts, Join Date Oct 2009, Location Charlottetown  
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gumenimedo's Avatar
Old (#3)

here is the picture
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gumenimedo's Avatar
Old (#4)
see it now?
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Stradigos's Avatar
Old (#5)
I think it's the lack of reflection on the screen that's bother me the most. Try putting in a HDR map in the environment slot in mental ray and see if you can't get some reflections going with your materials.
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Offline , polygon, 659 Posts, Join Date Feb 2009, Location Michigan Send a message via Skype™ to Stradigos  
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r_fletch_r's Avatar
Old (#6)
increase the self illumination of the screen until you can see it. you may need to raise the value into the thousands before it is visible.

also the reason your render is looking unrealistic is probably more to do with bad material definition. FG settings have very little to do with it. Infact 90% of the settings you've posted deal with producing a clean final render... not a realistic one.

Get a HDR in there. make sure your using photo-metric lights. the standard max lights are rubbish for realistic renders.

also some contact shadows would really help. (mip matte shadow would be great here)

Last edited by r_fletch_r; 07-19-2012 at 09:39 AM..
Offline , veteran polycounter, 2,970 Posts, Join Date Feb 2010, Location Ireland  
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