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Thank you!
But... I want to go to higher place...
Is there a plan to make elevator to roof of the building? XD
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, null,
24 Posts,
Join Date Mar 2010,
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Very nice! The yellow accents really topped it off I think. Congrats on finishing it and getting a banner shot too!
2 questions.
How long did it take from start to finish ?
How come it's only a four star resort ? lol I think it's at least a 5
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, triangle,
256 Posts,
Join Date Jun 2012,
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@polyly : Isn't the F3 key working to switch to the free cam mode?
@danpaz3d : took me roughly 4 months on my free time (evening and week-end) to get it done.
And actually I think you are the 4th person to ask me why it's only 4 stars, I never though it would bother people so much. xD
Basically I avoid to put 5 stars in case people would complain that it isn't classy enought, otherwise, let say that the hotel rating became more exigent in the future :p.
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, triangle,
418 Posts,
Join Date Sep 2008,
Location Nottingham UK
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Quote:
Originally Posted by EzMeow
As I said in my previous post unfortunately you'll only be able to play it through the launcher because of the Crytek project profile management stuff on the FreeSDK =/
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To clarify, if you save your map as "Global Share" when prompted, then anyone can open the level
Awesome work either way!
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, vertex,
36 Posts,
Join Date Jul 2012,
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good to know, thanks! hahaha
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, triangle,
256 Posts,
Join Date Jun 2012,
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YOU ARE AMAZING! These look fricken sick!
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, line,
83 Posts,
Join Date May 2011,
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Amazing work you've done ;)
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, null,
1 Posts,
Join Date Oct 2012,
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Yea, definitely screams brink, which is a compliment as the enviro style in that game was amazing..
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, line,
91 Posts,
Join Date Apr 2011,
Location Montreal
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Really Great Work ! Like it a lot !
Would you mind Posting, a Flat+Wireframe+UV-Layout of some Smaller Prop like the Trash Can?
I still havent figured out how to use Smoothinggroups+UV Seams with Normal Maps properly (so many different opinions on that) , and you're props look really great so i'd really like to know how you handle this stuff.
Also i'd like to know how you go about texturing/uving the Architecture ?
I'm currently assisting a Project where i have to do scifi Stuff on UE3 Engine and i think i could probably answer some of my questions just by reverse enginnering what you did there.
Please pardon me if some of my questions have already been answered in this thread previously, i might have missed it.
I'd be glad if you could take the time to give me some answers
Thanks in Advance
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, vertex,
33 Posts,
Join Date Oct 2011,
Location Germany
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Very nice...Been wanting to be able to create like that. Good work
Need INGRESS invite.....Please?
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, null,
4 Posts,
Join Date Nov 2012,
Location INGRESS
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Damn! Really nice!
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, line,
78 Posts,
Join Date May 2005,
Location USA
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Wow! really awesome design on this. I'm loving the vibe
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, null,
12 Posts,
Join Date Jan 2011,
Location Los Angeles
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Perfect, Cryteks high lightning system are not the best nut still, five stars from me  ★★★★★
CryShade-GameWorks
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, line,
89 Posts,
Join Date Jan 2013,
Location Norway
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I simply love this map that you made. It's got such a nice style and feel to it.
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, null,
12 Posts,
Join Date Dec 2012,
Location Dark side of the moon
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Wow. Really interesting architecture.
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, vertex,
28 Posts,
Join Date Oct 2012,
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well deserved showcase piece
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, polycounter,
1,050 Posts,
Join Date May 2008,
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i love sci fi scenes
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, null,
16 Posts,
Join Date Mar 2013,
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Great ! Love the shapes and the lighting.
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, line,
80 Posts,
Join Date Jan 2010,
Location Poland ,Gorzow Wlkp.
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asd
|
, null,
3 Posts,
Join Date Mar 2013,
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