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created [Mixamo Contest] Monster Panda WIP - Tioxic
on 07-09-2012 11:06 PM
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Hi guys.... count me in
I want to make a desert assassin girl.
1st blocking her inner armor

Last edited by Tioxic; 08-16-2012 at 07:53 PM..
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, vertex,
34 Posts,
Join Date Jul 2012,
Location Malang, Indonesia
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here's the concept, I wanna make her looks poisonous
her right hand has a venomous claws that could tear her opponent, also can be turned into a venomous insects for spying

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, vertex,
34 Posts,
Join Date Jul 2012,
Location Malang, Indonesia
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Nice idea. Well, red clothing is not really stealthy, I wonder if it's a good choice. Depending of the desert of course, could be a martian desert ? With a breathing mask like Tali Zora ?
Good luck.
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, triangle,
379 Posts,
Join Date Sep 2011,
Location France
, vertex,
34 Posts,
Join Date Jul 2012,
Location Malang, Indonesia
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This is awesome! is her gaunlet gonna transform into that scorpion-like creature on the left?
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, line,
54 Posts,
Join Date Apr 2012,
Location Philippines
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This is great. She has a Triss Merigold/Voche vibe what it comes to the face and headwrap. Talking about that area, I would bring down the head due to the neck being too long. I'd also bring out her hips a bit too.
Other than that keep working on it and I look forward to seeing more.
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, triangle,
432 Posts,
Join Date Jun 2011,
Location Newcastle, UK
, vertex,
34 Posts,
Join Date Jul 2012,
Location Malang, Indonesia
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Hey, nice work. I love the blocking, and I agree with @Texelion: Red is not stealthy, but you can turn it into some maroon or even violet. Moreover, I wonder for your pipeline. I'm very newbie in 3D low poly stuff and I want to know: What do you do after the blocking? Model every piece one by one in some software like Maya or Max? And, when you have modeled every piece, you bake it in Low Poly? Well, lot of doubts, but as I said I'm newbie
Thanks, and keep working with this amazing assassin!
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, null,
21 Posts,
Join Date Apr 2012,
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Hi mariomanzanares, thanks.. after blocking I usually detailing the model, sometimes I use max or only zbrush. and after that I create the lowpoly ones and bake it, then editing the texture, I hope it can help 
Last edited by Tioxic; 07-15-2012 at 07:04 AM..
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, vertex,
34 Posts,
Join Date Jul 2012,
Location Malang, Indonesia
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Really loved the first concept and the first blocking of the inner armor with shorter hair! She feels more womanly than in the second one which almost looks a little bulky for an assassin. Love her face in that one, though.
And I don't think the long cape and loose hair (like in your most recent post) is very convenient to have as an assassin. As she has to move fast and be agile, it would be kind of hindering to have that cape and the hair flying around her... wouldn't it? Just my two cents haha
Good luck!
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, null,
8 Posts,
Join Date Jan 2012,
Location germany
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I like the concept but honestly, your character looks too manly on that suit. Maybe you can lessen the muscles. All in all, you're doing a good job. Keep it up!
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, line,
59 Posts,
Join Date Jul 2012,
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Yeah, I'm not really fan of the muscular look "a la crysis ?". It's the armor itself ?
I do like the new hair and "hat" but like fluor said she looks a lil bit manly. I mean, the face could be more feminine.
Will you add the mask too ?
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, triangle,
379 Posts,
Join Date Sep 2011,
Location France
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Hi guys, thank you for the feedback, it's very helpful 
Texelion : yes, I'll add the mask, because in desert will be a lot of sand 
I'll make another sketch and fix her face soon, 
Last edited by Tioxic; 07-16-2012 at 05:07 AM..
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, vertex,
34 Posts,
Join Date Jul 2012,
Location Malang, Indonesia
, vertex,
34 Posts,
Join Date Jul 2012,
Location Malang, Indonesia
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Hey Tioxic, great concepts, really like it  Looking forward what you will come up with, good luck 
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, vertex,
27 Posts,
Join Date Jun 2012,
Location Russia, Siberia
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Hi bggeneral, thanks a lot
here's another rough blocking, still digging for better silhouette
I think tomorrow I will start detailing

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, vertex,
34 Posts,
Join Date Jul 2012,
Location Malang, Indonesia
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I approve of this design.
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, spline,
155 Posts,
Join Date Sep 2011,
Location South West England
, vertex,
34 Posts,
Join Date Jul 2012,
Location Malang, Indonesia
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Aaaaw this cape is bad and useless, should be larger and shorter. Like this it will let a print on the sand, makes an assassin easy to follow, right ? XD
Also, try to be sharper in your sculpt, use the H-polish brush or activate the Polish option of Dynamesh if you use it. There is also another polish mode you can activate, which allows you you crease the edges with a simple button.
But it's maybe better and faster to make the hard surface parts in max or maya ( or wathever ).
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, triangle,
379 Posts,
Join Date Sep 2011,
Location France
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Good Job, I like the cape I suggest you to make it a bit shorter like in the concept above
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, vertex,
33 Posts,
Join Date Jul 2012,
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Hi guys....
thanks for the feedback,
I'm sorry I think I'll change my concept.. 
my brain's stuck, I'll just make a monster with a big hammer
I hope I can finish it before 3 weeks
here's the first two hours blocking

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, vertex,
34 Posts,
Join Date Jul 2012,
Location Malang, Indonesia
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down with that 
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, null,
10 Posts,
Join Date Jul 2012,
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Well, the concept is about a monster giant panda(not so really panda actually, only it's color scheme), who lived in the forest, his skin as hard as rock, and his body covered by moss.
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, vertex,
34 Posts,
Join Date Jul 2012,
Location Malang, Indonesia
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Your new monster looks awesome  Great work on the anatomy details, muscles and proportions. Very nice and pretty fast. I think you can handle it in time. Even though your previous concept of the assassin was great, well you know what you are doing. Very cute panda by the way.
Last edited by bggeneral; 07-31-2012 at 11:31 PM..
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, vertex,
27 Posts,
Join Date Jun 2012,
Location Russia, Siberia
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