Here is just a quick update.
I did a test bake for the normals and it mostly came out clean.
Resolution of 2048 with the previously posted UVs.
Should I re-size the UVs, giving more res to the complicated objects such as the cylinder and rail, while reducing res on simpler objects such as the trigger, lever, ect... Would that allow me to get a crisp normal map on the cylinder at a 1024 res, or is 2048 acceptable?
Also, as the model is quite low res as it is, and some of the edges are visibly jagged, I believe I could do 1 or 2 higher res LOD models.
Low Poly With Normal Map:
And here is an animated gif comparing the changes:
I find this and the Max ram-player nice for comparing the mapped/unmapped versions, but it would be nice to compare the changes in real time at any angle. Any suggestions?
The results just got me excited. Low poly starting to look good.
Always looking for C&C though.