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Been lurking here for a while now, just being plain jealous of everything posted. I've recently taken a desire to make 3d models for small android games and thankfully found a friend who programs. But this is all new to me and I'm trying to get in as much practice as possible. Been following a lot of tutorials and studying peoples work here and want to post my first actual low poly model created from scratch and memory, no tutorials and such.
Would GREATLY appreciate criticisms and and the like as all I want is to learn, learn, learn!
http://p3d.in/XWdiy/shadeless+spin
Thank you  .
:edit:
I know about the seams and the texture work is not quite perfect, just want to know if people can see places where I'm going greatly wrong. Shall keep updating on this one as I get better.
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, null,
5 Posts,
Join Date Jul 2012,
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Free_Fall: if you mirror the UVs for one side of the car, and move and scale the tires a bit, you can get that on a 1:2 texture. It'd look a bit more professional than all this wasted space.
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, polycounter,
1,134 Posts,
Join Date Jul 2005,
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@Yuigaron
looks alright, nothing really 'wrong'.
But I think it would be more interesting with skin all the way around the eye, then he could blink. You could also do the eyeball as a half sphere, the missing half would be hidden by the eyelid. And he could look around some.
The eyeball and the skin don't need to be a continous mesh either.
And I'd go ahead and just make the tentacles 3 sided. Better volume though a few more tris. You're already using a lot of tris to make them 2 sided, might as well use a few more and get better shape.
Great at starting projects...
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, polycounter,
1,100 Posts,
Join Date Jun 2007,
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Zwebbie : I planned on giving it some different racing liveries, hence the reason why it's layed out like this. The empty uv space will be used for different bodyparts like mudflaps, rally lights and other thingymabobs.
I guess I should have told this in the beginning :p
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, triangle,
294 Posts,
Join Date Nov 2010,
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almost finished it, need to tidy up some parts

Last edited by ChristianB; 07-08-2012 at 05:45 PM..
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, line,
94 Posts,
Join Date Jul 2011,
Location England
, vertex,
29 Posts,
Join Date Sep 2011,
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Looks great! i love it
Quote:
Originally Posted by Free_Fall
Always wanted to try out a 360 gif picture :p

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, line,
60 Posts,
Join Date Jun 2010,
Location Japan
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Quote:
Originally Posted by Free_Fall
Here we go, this is where I stop for a while.

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sorry for the double post, the back light (wink) is cut in 2 in the UV but fit perfect! how you do that? always i have problem in this part.
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, line,
60 Posts,
Join Date Jun 2010,
Location Japan
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Badnouse : I honestly spend to much time on those bits, I just kept moving the lights one pixel at a time then saved it and afterwards checked it 3D studio max, until it was as close as it could get. After that I just moved the vertex points around a tiny bit in the uv editor until it was perfect.
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, triangle,
294 Posts,
Join Date Nov 2010,
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Quote:
Originally Posted by Free_Fall
Badnouse : I honestly spend to much time on those bits, I just kept moving the lights one pixel at a time then saved it and afterwards checked it 3D studio max, until it was as close as it could get. After that I just moved the vertex points around a tiny bit in the uv editor until it was perfect.
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ohh,l see. just like i do :P i wish there was another way to make it.
I reader i review of some artist talking about the the version of 3D-Coat.
It come with a new paint system, i have to try it.
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, line,
60 Posts,
Join Date Jun 2010,
Location Japan
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Can you guess the car? Good guess will get my love ( Read : penis)

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, triangle,
294 Posts,
Join Date Nov 2010,
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Ferrari Testarossa? 
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, polygon,
526 Posts,
Join Date Oct 2004,
Location Hampshire, UK
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Quote:
Originally Posted by bgeviniciusilva
Thanks for the replies guys.
This is a Lamborghini made just for practice.

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Looks really great!! How many tris? Doesn't look like under 1000...
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, spline,
100 Posts,
Join Date Aug 2008,
Location Brazil
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guhhh,
806 ;] (without the wheels)
Free_Fall,

?
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, null,
10 Posts,
Join Date Jul 2012,
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ADM: Love it!
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, Moderator++,
1,545 Posts,
Join Date Oct 2004,
Location Austin Texas!
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Quote:
Originally Posted by bgeviniciusilva
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First I was like "WTF, how in the hell did you manage to texture your low poly model so good to make it look perfectly high poly!?" Seriously, I spent like a whole minute trying to figure out where all the polys are.
Then I realized it was the actual car in the reference image.
And that bgeviniciusilva was not the author of the low poly model but instead, it was free_fall.
And that apparently, I need to get some sleep.
Now.
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, triangle,
274 Posts,
Join Date Oct 2009,
Location The land of polar bears
, spline,
117 Posts,
Join Date May 2010,
Location The Netherlands
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Ya I just tried it also, that site is awesome.
http://p3d.in/BR79g
Keeping it basic today, moar practice!

Last edited by ChristianB; 07-09-2012 at 02:02 PM..
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, line,
94 Posts,
Join Date Jul 2011,
Location England
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Puttin' work together.
+alpha

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, null,
4 Posts,
Join Date Apr 2010,
Location Toronto
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Quote:
Originally Posted by ADM
Puttin' work together.
+alpha
-snipped picture-
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Sick and twisted.... but yet so amazingly awesome. Sick work dood, cant wait to see more from ya 
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, spline,
179 Posts,
Join Date Mar 2012,
Location Orange County, California
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Awesome character, ADM!
There are some lines on the texture that could do with some anti-aliasing though, the shirt especially.
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, triangle,
341 Posts,
Join Date Nov 2004,
Location Kuala Lumpur
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Quote:
Originally Posted by bgeviniciusilva
guhhh,
806 ;] (without the wheels)
Free_Fall,

?
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wow... great job on the tris...parabéns
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, spline,
100 Posts,
Join Date Aug 2008,
Location Brazil
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9skulls, guhhh,
I really should say that I was just trying to guess the Fre_fall's car.
Sorry :[
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, null,
10 Posts,
Join Date Jul 2012,
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ADN that's freaking awesome!
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, vertex,
47 Posts,
Join Date Mar 2011,
Location Philippines
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-snip-
Last edited by Free_Fall; 07-11-2012 at 11:02 AM..
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, triangle,
294 Posts,
Join Date Nov 2010,
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