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Mico27's Avatar
Old (#226)
Looks WAY better
Offline , triangle, 285 Posts, Join Date May 2010,  
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dire_luck's Avatar
Old (#227)
The new texture on the club looks better. The shading gives it more character and definition than it had before. As far as the tribal design goes, I liked the coloring on the one at the bottom of the left side of your color test.
Offline , line, 52 Posts, Join Date May 2010, Location Forest Hills, NY  
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Von Krieger's Avatar
Old (#228)
Yeah, the new shading looks much better.
Offline , null, 8 Posts, Join Date Jun 2010,  
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Khthon's Avatar
Old (#229)
Quote:
Originally Posted by Mico27 View Post
Looks WAY better

I agree!
Offline , dedicated polycounter, 1,489 Posts, Join Date May 2010, Location Boston  
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AAA_BATTERY's Avatar
Old (#230)
thanks for the responses.

do you guys want me to put a different design on the side still? i kinda feel like it doesn't really need it anymore.
Offline , spline, 235 Posts, Join Date May 2010, Location Wisconsin  
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Khthon's Avatar
Old (#231)
I don't think it needs a tribal design anymore with the nice brushwork and scratches and coloring you've done.
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AAA_BATTERY's Avatar
Old (#232)
new texture in-game

Offline , spline, 235 Posts, Join Date May 2010, Location Wisconsin  
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Mico27's Avatar
Old (#233)
excellent! I'd call it finished.
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AAA_BATTERY's Avatar
Old (#234)
Quote:
Originally Posted by Mico27 View Post
excellent! I'd call it finished.

great! ill get to work on backpack icons

edit: and a kill icon. btw does anyone know how to add a kill icon to the game for testing purposes?
Offline , spline, 235 Posts, Join Date May 2010, Location Wisconsin  
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Khthon's Avatar
Old (#235)
Quote:
Originally Posted by Mico27 View Post
excellent! I'd call it finished.

I concur.
Offline , dedicated polycounter, 1,489 Posts, Join Date May 2010, Location Boston  
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Mico27's Avatar
Old (#236)
Quote:
Originally Posted by AAA_BATTERY View Post
great! ill get to work on backpack icons

edit: and a kill icon. btw does anyone know how to add a kill icon to the game for testing purposes?
Go in GCFScape
open the team fortress materials gcf
tf/materials/HUD/
look for d_images.vtf and dneg_images.vtf
open d_images.vtf with VTFEdit
in VTFEdit, click on the view tab -> channel ->RGB (make sure mask isnt enabled)
copy the RGB chanel and paste it on photoshop on a layer
in VTFEdit, click on the view tab -> channel -> A
copy the A chanel and paste it on photoshop on the alpha layer
now you create you death icon in black and white on the alpha layer and the color is on the RBG layer. just replace your drawing on the one your weapon replaces, ex: sniper death icons.

Once you're done, save it as a TGA, 32 bits

open it with VTFEdit, click on view-> mask to see if the alpha is there.
Save it as d_images.vtf in your tf folder
tf/materials/HUD/d_images.vtf

do the same for dneg_images.vtf
Offline , triangle, 285 Posts, Join Date May 2010,  
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PogoP's Avatar
Old (#237)
The scratches look out of place to be honest. Otherwise looks good though.
Offline , polycounter, 826 Posts, Join Date Mar 2010, Location London, UK  
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Khthon's Avatar
Old (#238)
The Bone and Arrow

+100% Damage Versus Apples on the Tops of People's Heads

Lucky Hunting Skull

+1000 Luck

Jawbone


On hit: Leaves bite marks.
Offline , dedicated polycounter, 1,489 Posts, Join Date May 2010, Location Boston  
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AAA_BATTERY's Avatar
Old (#239)
Quote:
Originally Posted by Mico27 View Post
Go in GCFScape
open the team fortress materials gcf
tf/materials/HUD/
look for d_images.vtf and dneg_images.vtf
open d_images.vtf with VTFEdit
in VTFEdit, click on the view tab -> channel ->RGB (make sure mask isnt enabled)
copy the RGB chanel and paste it on photoshop on a layer
in VTFEdit, click on the view tab -> channel -> A
copy the A chanel and paste it on photoshop on the alpha layer
now you create you death icon in black and white on the alpha layer and the color is on the RBG layer. just replace your drawing on the one your weapon replaces, ex: sniper death icons.

Once you're done, save it as a TGA, 32 bits

open it with VTFEdit, click on view-> mask to see if the alpha is there.
Save it as d_images.vtf in your tf folder
tf/materials/HUD/d_images.vtf

do the same for dneg_images.vtf
thanks a lot. all i really need to know was where the file with all the kill icons was located, and i could have figured it out from their. but this makes it super easy on my part. thanks

pick up panel:
Offline , spline, 235 Posts, Join Date May 2010, Location Wisconsin  
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AAA_BATTERY's Avatar
Old (#240)
Quote:
Originally Posted by Khthon View Post
The Bone and Arrow

+100% Damage Versus Apples on the Tops of People's Heads

Lucky Hunting Skull

+1000 Luck

Jawbone


On hit: Leaves bite marks.
lulz i also made an apple hat for the sniper some time ago.

edit:

Last edited by AAA_BATTERY; 06-23-2010 at 12:18 PM..
Offline , spline, 235 Posts, Join Date May 2010, Location Wisconsin  
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Khthon's Avatar
Old (#241)
Nice hat. Looks like the apple in the Mac TF2 launch trailer.
Offline , dedicated polycounter, 1,489 Posts, Join Date May 2010, Location Boston  
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AAA_BATTERY's Avatar
Old (#242)
gotta finish up the bow, this is what it looks like right now.

Offline , spline, 235 Posts, Join Date May 2010, Location Wisconsin  
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a gentlman's Avatar
Old (#243)
Love the bow and arrow, man.
Offline , line, 83 Posts, Join Date Jun 2010, Location Namesville, Mispelledtown  
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AAA_BATTERY's Avatar
Old (#244)
thanks a lot. it looks a bit different from the last picture i posted. mostly i just increased the edge highlighting, and put a texture on the cloth part, instead of it just being a base color.
Offline , spline, 235 Posts, Join Date May 2010, Location Wisconsin  
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