Author : winged doom


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Minato's Avatar
Old (#1)
Here's the scenario,i want a trigger volume to fire it's output as soon as the player is completely inside the volume,how can that be done?
Offline , spline, 117 Posts, Join Date Apr 2012,  
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Froyok's Avatar
Old (#2)
Well, a simple solution would be to reduce the size of your volume to take in consideration the collision cylinder of your character. This way you fake the delay with the distance.

If you want something more precise, try 2 trigger volumes (One in of an other and try a double check tot rigger your event).

Or you can try to code this specific trigger volume.
Offline , polycounter, 797 Posts, Join Date Jun 2010, Location Namur, Belgium Send a message via MSN to Froyok Send a message via Skype™ to Froyok  
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Minato's Avatar
Old (#3)
The 2 trigger volume and a gate solution can work,interesting trick...thank you froyok.
Offline , spline, 117 Posts, Join Date Apr 2012,  
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