Author : polygoo


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DarthBartus's Avatar
Old (#1)
Although it looks finished to me, it still looks a bit off. Something is not right, yet I can't speciffically say what exactly. Could you guys help me pimp this model out?
Offline , vertex, 47 Posts, Join Date Apr 2010,  
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dpadam450's Avatar
Old (#2)
Socks could be better. What are the bumps on the arm supposed to be?
Offline , spline, 163 Posts, Join Date Aug 2011,  
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DarthBartus's Avatar
Old (#3)
It was my pathetic attempt at sculpting creases! : D

Ok, thanks, so there's two things already ^^
Offline , vertex, 47 Posts, Join Date Apr 2010,  
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mr_ace's Avatar
Old (#4)
Not bad mate, here's some crits for you:

The creases you've sculpted in the material are not defining the material well, I would advise trying to get some better reference of the material you're trying to create. Also, the silhouette does not match with the material either. I get the impression the material you're trying to create is a thick, hessian, burlap type material, but the silhouette of the robes make it look skin tight, and the thin, small creases make it look very thin. A thicker material will have larger crases.

Here's a rough paintover of what I mean...



Your texture also lacks lighting information, you need to paint in some lighting, with the tiops of the shoulders a bit brighter than the under arms etc, try and look at some texture flats of other characters to get a better idea.

It's hard to see though it looks like the head has some anatomy problems, it doesn't look quite convincing enough at the moment, and the skin texture looks a bit flat.

The lower leg texture doesn't have much texture to it at all beyond colour and the bandages or whatever they are. Also, why would these be black? If it's some kind of material wrap, I would imagine it would be a natural colour with some dirt and mud on it.

EDIT thought of something else: Your lighting! I don't know if this was just for getting feedback so you didn't try and present it well, but it doesn't look like you've got any lights on your character. Add some and try and make the render look a bit more dynamic

Last edited by mr_ace; 07-06-2012 at 09:06 AM..
Offline , triangle, 394 Posts, Join Date Feb 2009, Location Belfast  
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DarthBartus's Avatar
Old (#5)
Thanks man, you're awesome!

Anyway, I've resculpted his tunic and changed the lightning a bit.

Offline , vertex, 47 Posts, Join Date Apr 2010,  
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GabeLamas's Avatar
Old (#6)
Now this is looking better. I would also like to add that maybe you can put more dirt detail in the hem of the tunic and edges of the wrist area of the tunic. Just to make it look more "broken-up" and dirty. The lighting choice also looks better than before. More bump detail, I presume?
Offline , vertex, 34 Posts, Join Date Feb 2012, Location Houston, TX Send a message via Skype™ to GabeLamas  
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DarthBartus's Avatar
Old (#7)
Dirt, dirt, dirt. Delicious dirt!

Last edited by DarthBartus; 07-07-2012 at 07:48 AM..
Offline , vertex, 47 Posts, Join Date Apr 2010,  
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DarthBartus's Avatar
Old (#8)
Sorry to be so impatient, but... shameless self-bump is shameless.

Last edited by DarthBartus; 07-07-2012 at 07:55 AM..
Offline , vertex, 47 Posts, Join Date Apr 2010,  
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sebi3110's Avatar
Old (#9)
Looks a little bit as he has his eyes too tight together?
You also have some stretching going on on his socks (btw would a poor peasant have such nice socks?)

And I'm not sure whether this alpha fade off on the end of arms and bottom of tunic, is really neccessary in such a small size, maybe add some holes to the tunic?
Offline , line, 72 Posts, Join Date Mar 2010,  
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Joopson's Avatar
Old (#10)
The hood is either not resting on his head, or the upper part of his head is WAY too tall. I think just fixing that would get rid of a lot of my concerns.
Andrew Leslie - Environment and Prop Artist
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Offline , polycounter, 1,100 Posts, Join Date Dec 2006, Location Los Angeles  
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