Author : polygoo


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fabmoraes's Avatar
Old (#1)
I made this character for a Digital Tutors tutorial

This work is based on the amazing concept of Marco Teixeira

Originally this character is from a famous book here in Brazil called The Battle of Apocalypse.
He has 20k triangles and four UV maps. The weapon has 1700 triangles.

It was all rendered in realtime using Marmoset Toolbag

I hope you like it.







Offline , null, 7 Posts, Join Date Jun 2010, Location Rio de Janeiro - Brazil  
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MrNinjutsu's Avatar
Old (#2)
Great work fabmoreas.

The only thing i would change in the texture would be the stubble, it would take on more of a greyish blue, unless it's a fair hair and not just stubble?
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Offline , triangle, 409 Posts, Join Date Jul 2011, Location United Kingdom  
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ericdigital's Avatar
Old (#3)
Great work man. I'm blown away by how good you got the fur to look in marm! Thinking I'm going to have to sign up to check out the tut!
Offline , polygon, 725 Posts, Join Date Sep 2008, Location Austin, Tx Send a message via AIM to ericdigital  
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Kuledo's Avatar
Old (#4)
Is the tutorial is full time or they are some skipping parts, as i find to much on tutorials from DT?
Offline , line, 73 Posts, Join Date Mar 2012,  
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fabmoraes's Avatar
Old (#5)
Quote:
Originally Posted by Kuledo View Post
Is the tutorial is full time or they are some skipping parts, as i find to much on tutorials from DT?
Some parts that shares the same technique were skipped because it would get repetitive and way too long.
But don't worry, every step of the production is in the tutorial.
Offline , null, 7 Posts, Join Date Jun 2010, Location Rio de Janeiro - Brazil  
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Mongrelman's Avatar
Old (#6)
Lovely work, a bit too much red in the skin I reckon but great work nonetheless. Wouldn't mind a look at that fur tutorial either
Online , card carrying polycounter, 1,990 Posts, Join Date Jun 2005, Location UK  
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Shiniku's Avatar
Old (#7)
Wow, this is fantastic! Gonna have to re-sub to digital tutors for this.
Offline , triangle, 499 Posts, Join Date Jun 2010, Location Tampa, Fl. Send a message via MSN to Shiniku  
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TehSplatt's Avatar
Old (#8)
Very awesome !
My portfolio thing http://lukapavlovich.carbonmade.com/ --- Add me on steam >>> tehsplatt
Offline , polygon, 517 Posts, Join Date Nov 2011, Location Newzealand Send a message via MSN to TehSplatt  
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Tits's Avatar
Old (#9)
I watched the tutorial two days ago,
Pretty nice work you got there, found it real interesting.
Just had a little bit of trouble to understand how come your specular was not all boosted. You used pretty bright specular and if I do the same it's way too bright on my characters
Offline , triangle, 401 Posts, Join Date Jul 2011, Location Quebec Send a message via Skype™ to Tits  
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Low's Avatar
Old (#10)
Quote:
I watched the tutorial two days ago,
Pretty nice work you got there, found it real interesting.
Just had a little bit of trouble to understand how come your specular was not all boosted. You used pretty bright specular and if I do the same it's way too bright on my characters
There could be many reasons for this. I'm not a marmoset expert but...

Do you use a gloss map? [Marmoset needs the gloss map to be in the specular alpha]
Did you custom control your lights?
There are actually lots of rendering options too.
And there are specular controls but that is just stating the obvious.

Last edited by Low; 07-05-2012 at 11:57 AM..
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Tits's Avatar
Old (#11)
I was talking about the specular in 3ds max,
but I didn't know you could put the gloss map in the alpha for marmoset, pretty good to know, thanks!!
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