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hey man, i was more than happy to help, i just wish i had the time to help more people more of the time like this!
but as i'm sure everyone else can see, i've still got a long way to go, and now i've woken up there are things i'd still go back and change haha!
thanks so much for helping me practice, and more importantly, thanks for listening, and taking it all on board man. it means a lot to me, and your girl is looking great now!
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, veteran polycounter,
4,285 Posts,
Join Date Nov 2004,
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Cheers almighty!
Here's another update. Just sculpted the leggings and started on the shirt. Also revised colour scheme.

Last edited by gilesruscoe; 07-04-2012 at 05:28 AM..
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, dedicated polycounter,
1,669 Posts,
Join Date Dec 2010,
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Awesome progress, I especially like the changes to the face.
Keep up the great work can't wait to see this character finished.
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, spline,
102 Posts,
Join Date Nov 2008,
Location Pittsburgh
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You are moving fast. I am loving the progress can't wait to see some more. Are you going to be making some weapons?
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, vertex,
29 Posts,
Join Date Sep 2011,
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Hey Giles, your work is really impressive.  It's Gemma from 3rd year, I'm going to follow your progress. I might enter this competition too. Thanks for posting the link!
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, line,
62 Posts,
Join Date Jan 2012,
Location UK
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Lavitz, Ambitious_nomad and JinSuen, Thanks a lot guys
@Ambitious_nomad, yep i'l be making a set of daggers for her most likely. Although the concept is clearly a magic user, i don't think she fits into the magic class of necomancer which is the only magic class in the contest. So i'l just change her into a rogue.
@JinSuin, You definately should! would be good to get another swansea person in the contest!:P
Lil update (didnt want to bump without putting up more stuff)
Did her belt buckle and stitching. The buckle is pretty simple and has large shapes as i want to get some nice clean bakes from it, anything more intricate would be lost in a pixel mush.
Here's a gif for anybody wondering how to place stitching without it taking forever, a little hand tweaking is needed to get everything how you want it.

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, dedicated polycounter,
1,669 Posts,
Join Date Dec 2010,
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did a fair bit more of the cloth now, think i may be done sculpting her tunic and legs.
general update turntable (i make way too many gif's it seems)
Any thoughts on the cloth around the belly area and how to make it better? i've been told it looks way off.
Last edited by gilesruscoe; 07-04-2012 at 03:37 PM..
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, dedicated polycounter,
1,669 Posts,
Join Date Dec 2010,
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Wow! It's looking even better O.O
I love how you did the hair, pouches, and rings. Sweet!
Her face is looking awesome. Can't wait to see more! 
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, spline,
211 Posts,
Join Date Jun 2011,
Location Pittsburgh
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Thanks a lot stoop_Kid
redid the cloth on her torso, sculpted the hood, added some noise to the cloth, changed a little bit of colour scheme, adding a load of little stitches and stuff. Also adjusted the belt a little bit to add more silhouette to her.

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, dedicated polycounter,
1,669 Posts,
Join Date Dec 2010,
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was awesome watching you work on this in the hangout earlier man. it's coming along so well.
FINISH HER!
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, veteran polycounter,
4,285 Posts,
Join Date Nov 2004,
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She's looking great! Keep it up.
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, line,
77 Posts,
Join Date Mar 2010,
Location MA
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finished up the highpoly (nothing much extra added to worth showing another render really, just more stitching, lacing etc and the hood attachment)
Also finished up making the lowpoly for her. Made the sheeths for the daggers, just need to make the daggers now.. but il do that after i have her finished. lowpoly weighs in at 13934 tri's. So i have just over 1k left for alpha planes for buckles, the fur on the boots and eyelashes. which is more than enough.
edit: crap, polycount includes weapons, misread brief, time to cut out a few polys :P
Last edited by gilesruscoe; 07-06-2012 at 04:54 PM..
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, dedicated polycounter,
1,669 Posts,
Join Date Dec 2010,
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Dem bakes!

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, dedicated polycounter,
1,669 Posts,
Join Date Dec 2010,
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Oooo shiny.
The bake came out great mate. But personally I would drop most of the hair planes in favour of the larger planes. Other than that keep going and I look forward to the texturing.
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, triangle,
432 Posts,
Join Date Jun 2011,
Location Newcastle, UK
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Yea i may take out some hair planes, depends how good it looks once its textured and if i need to get some more polys back for the weapons (really should make those next but meh!)
Started to block in basic colour and spec values, going to start texturing properly tomorrow.

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, dedicated polycounter,
1,669 Posts,
Join Date Dec 2010,
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Finished up painting skin tones, got her eyelashes in and some hair stuff going on.

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, dedicated polycounter,
1,669 Posts,
Join Date Dec 2010,
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Got a few hours of texture work done tonight, hopefully i can get a fair bit more done tomorrow aswell. She still needs a gloss map so a few materials are a little off in the spec values.

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, dedicated polycounter,
1,669 Posts,
Join Date Dec 2010,
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Finished up texturing her, atleast for now. Just need to fix up some minor seam issues. Going to move onto making her daggers now and then making a little scene for her beauty shots.
Edit, i lie, i need to add her rings still 
huge pic sorry!:

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, dedicated polycounter,
1,669 Posts,
Join Date Dec 2010,
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Great progress, man. I really like her. Hair looks really good. The face looks a bit elongated to me. You could try to shorten it just a litlle bit. But overall, your progress is being excellent.
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, polycounter,
1,199 Posts,
Join Date Dec 2006,
Location Brazil
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Hey man, you weren't the first to comment on the long face, so i fixed it up (squash mod's to the rescue!)
 
Last edited by gilesruscoe; 07-08-2012 at 08:51 AM..
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, dedicated polycounter,
1,669 Posts,
Join Date Dec 2010,
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Decided the rings arnt really worth the polys, i'm approaching the 15k mark and id rather not have any rings than have crappy looking ones. i'd probably just bake them on next time, but can't do that on this as i've mirroed the hands.
Modelled a dagger for her, 494 tris 1024x1024 textures
And final A pose renders for folio. Need to pose her and do beauty shot and construction shot still. Waiting to see if we're allowed to make scenery for them to stand in first though.

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, dedicated polycounter,
1,669 Posts,
Join Date Dec 2010,
, dedicated polycounter,
1,669 Posts,
Join Date Dec 2010,
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Nice work Giles! This really looks great. Each character you have done has been a big leap in quality. Really been stepping up.
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, polycounter,
778 Posts,
Join Date Aug 2009,
Location Atlanta, Georgia
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Hey gilesruscoe
Quote:
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Originally Posted by mixamo
No it will not count towards the limit. But please keep the bg poly count less than the character's poly count. That is the only thing we would ask.
Quote:
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Originally Posted by I-ninja
for our beauty Shot if we make a background (ex. Some one made an elf archer and for the beauty shot they made the elf running it the woods) will the count as part of our 15,000 Triangles?
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if you would work on her a little longer
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, spline,
199 Posts,
Join Date Jul 2011,
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