Oh, weird, I originally posted this in some dev version of the polycount forum stuck in February or something... anyway:
Finally got around to testing a model out in 1.05, and I have a question about the AnisotropicEnvironment material. Is there a way to edit the material so that it doesn't get so dark? I can't help but feel that the shader makes things more highly contrasted which is probably good for metals, but for something like hair it feels a little strong. Here's an example with a sphere:
Not that I would really know how to edit shaders anyway, but I took a look at the shader files, but none are named in a way to suggest which ones would have settings related to anisotropy. I hope this is possible because I'm mostly interested in the highlight behavior. Thanks!