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created Sword Character WIP
on 06-29-2012 04:49 PM
Sup guys!
So a couple of weeks ago i saw this incredibly cool concept From Dii in the weekly recap and asked him if i could take a shot to do this guy in 3D and accepted!
so heres the progress so far wich is mainly the blockout and some main wrinkles on the cloths.
I really want to work hard on that piece be happy at the end of it
Last Update :
so heres my new update
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any crits would be very apprecieted ! thanks guys!
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i would really love to have crits about the progress that i have so far
thanks!!
Last edited by Fred2303; 11-17-2012 at 10:10 AM..
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, triangle,
476 Posts,
Join Date Apr 2011,
Location Montreal
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Looking really good so far. Just try to remember to pay attention to the silhouette. There are some small things you can do, like adjusting the armor plating, that will have a huge impact toward making the silhouette more interesting.

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, dedicated polycounter,
1,598 Posts,
Join Date May 2009,
Location San Diego
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great advice im gonna add this for sure thx!!
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, triangle,
476 Posts,
Join Date Apr 2011,
Location Montreal
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This is looking pretty cool
It's a trap!!!
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, triangle,
281 Posts,
Join Date Mar 2012,
Location Los Angeles
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looks great, I think you are missing the angle on his arm pose however which is part of what makes the concept so dynamic. This upper arm needs to come down at a sharper angle and that will provide more contrast with the curvature of his forearm's armore plating. Unless my eyes deceive me
I also think the concepts hands are a bit larger
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, spline,
193 Posts,
Join Date Jun 2010,
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it is a good start,some little adjusts at the details will make your character better,keep on!
All beautiful things come from life and a render farm !
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, triangle,
259 Posts,
Join Date Feb 2012,
Location China
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thanks guys for the comments!
Ok a small update here, still alot to go 
added a couple of pieces, detailed abit of others!
Alot of pieaces on HIS left side ar just place holders and havent been mirrored yet to keep the polycount a bit lower
@ pancaakes: for the pose , the reason why i puted his arms a little bit more for from his body is to make the baking a little bit easier, ill try to get the right pose after that  thanks alot!
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, triangle,
476 Posts,
Join Date Apr 2011,
Location Montreal
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This is awesome fred cool to see that awesome concept brought to life!
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, line,
77 Posts,
Join Date May 2011,
Location Montreal
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Looking great so far Freddy, cant wait to see it baked!
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, spline,
222 Posts,
Join Date May 2011,
Location Montreal
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Thanks guys!!
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, triangle,
476 Posts,
Join Date Apr 2011,
Location Montreal
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a little new update
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, triangle,
476 Posts,
Join Date Apr 2011,
Location Montreal
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wow. I am so envious of your skills with modelling...
how long did this take so far?
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, null,
5 Posts,
Join Date Apr 2012,
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Thanks alot for the comment Iamxero! very apprecieted! im a about 1 week and half into the modeling so far, but far from finished
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, triangle,
476 Posts,
Join Date Apr 2011,
Location Montreal
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Wow dunno how I missed this, glad you sent the PM.
Lookin solid so far, I'm surprised you didn't change much of the armor. Especially around the knee area cause I pretty much bs'd those shapes LOL
Main thing that sticks out to me isthat I think you overdid the mask, especially around the neck area
I'd planned for the mask to be pretty flat in the front and I didn't really solve much of the neck originally because it's mostly going to be in shadow but I imagined it would be basically a cloth wrap going around the neck/head in the areas the mask didn't cover. Sort of like a ninja mask. The artifacts around the neck in the original concept are from when I resized the mask and missed some cleanup, there's no armor there.
This is more how I had imagined it:
I think the hood could stick out a little more also but you're free to change whatever.
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, triangle,
291 Posts,
Join Date Jul 2011,
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Hey thanks alot for the crits and paintover, that really apprecieted!!
So i tried liked you said for the mask part and i do like it more! theres still some work to do around the face but design wise its more apealing.
I also moved alot of stuff to fix the anatomy around the shoulder/neck area
started detailed some stuff, added the sword.
I m also feeling that the knee area have some weird shapes now that you mentioned it!  so i will try some other design later to si what i can make to replace it.
so heres my new update

By fred2303 at 2012-07-10

By fred2303 at 2012-07-10
any crits would be very apprecieted ! thanks guys!
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, triangle,
476 Posts,
Join Date Apr 2011,
Location Montreal
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Looking dope! Subscribed.
Did you start with a base mesh from max or maya or is this all zbrush?
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, line,
55 Posts,
Join Date Jun 2012,
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thx Whynot!
Actually its a mix of both, i did some mesh in Max but Also did some bsemesh wih the Zsphere topology tool.
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, triangle,
476 Posts,
Join Date Apr 2011,
Location Montreal
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Another small update, changed the knee pad design , let me know what you guys think about it and about the progress so far!
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, triangle,
476 Posts,
Join Date Apr 2011,
Location Montreal
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Hey man sorry for the delayed critique, I think his heads enormous
I know the collar in the concept might be too low/narrow but I mean, you don't have to duplicate my mistakes. Just cause I suck at drawing doesnt mean you have to emulate it :P
A bit minor but I think the feet are a bit narrow.
Also just wanna say you're doing gorgeous work so far, especially in defining all the materials. Keep it up!
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, triangle,
291 Posts,
Join Date Jul 2011,
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So he's got small feet and a large head.. what's the big deal?! ;)
Yeah, I'm loving all the small details you're putting into this fella. I wish my zbrush skills were even close to this.
One thing that catches my eye is the edge of the boots (by the knee) and the edge of the shoulder armor. The thickness mainly. Maybe it's too perfect right now compared to the rest. Add some nicks and cuts on them perhaps? Although, all your metal armor looks perfect still. Not sure if you're going to add those details in or not..
keep killing it my friend; while I try to get motivate to make some rocks - in 3d! I might even texture them.
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, line,
55 Posts,
Join Date Jun 2012,
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Thats some killer crits guys!! All Spot on! thank alot!!
Whynot: thnaks alot for the compliment thats really apreciated! For the armor parts, dont worry, they are far from being finished, ill polish them really soon!! and good luck on your rocks!
Dii: thank you so much for following this! your crits are REALLY helpfuls, ill make sur to fix those! and also i saw you new character concet, hes sooo badass!!
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, triangle,
476 Posts,
Join Date Apr 2011,
Location Montreal
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how on earth are you going to manage the low poly version?
Otherwise beautiful 
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, spline,
155 Posts,
Join Date Sep 2011,
Location South West England
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Looking badass so far! Can't think of much to crit, in the last render the toe side of the boots look kind of flat and thin for armored apparel, but I think that might just look like this from that perspective.
Can't wait to see how this turns out 
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, polygon,
624 Posts,
Join Date Aug 2011,
Location Edinburgh
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thanks again guys for the comments!
heres anothe small updates! added details here and there.
still no work done onthe armor yet!
@ Ravana: yeah its gonna be a pretty hard task and will need some extra tris to keep all the details hope everything will work well !!
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, triangle,
476 Posts,
Join Date Apr 2011,
Location Montreal
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Looking sick man!
 Show meh a wireframe, BITCH!
My blog
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, polycounter,
957 Posts,
Join Date May 2008,
Location Pakistan
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