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Cool, I dig the details on the clock.
The wallpanel kinda throws me off a bit right now. I realize that you still have work to do on it, so I might be beating a dead horse, but like Macattackk said, its obvious that you just multiplied the grunge on top. I like the detail that it adds but its just a little strong and all over the place at the minute...its really burying the awesome flower details in the corners.
For the images in your first post, how are you rendering those? It gives the scene a really "antique" look. Is that just a levels adjustment or..? I really like it.
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, dedicated polycounter,
1,415 Posts,
Join Date Feb 2010,
Location Champaign, IL USA
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Yeah, its just a very quick texture, will fix those things later ^^ And yes, its just some level adjustements : ))
Here is a quick blockout of what im kinda going for, basically all environment is placholder and blockout sofar, except clock and panels, which needs texturing. Lighting is also very boring atm, but im trying out some stuff for the wallpapers right now, trying to get the feel of the scene a bit.

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, dedicated polycounter,
1,456 Posts,
Join Date Aug 2007,
Location Uppsala, Sweden
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Even at this fairly early stage of the scene your composition is really nice.
I love the abandoned and natural lighting.
Are you planning on having anything visible out of the window to the right?
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, polycounter,
859 Posts,
Join Date Nov 2011,
Location Birmingham, UK
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i really like the wooden plate. the clock is awesome too 
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, polycounter,
998 Posts,
Join Date Feb 2006,
Location Aachen, Germany
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i really like the degraded look of the environment so far, I know your saying its just placeholder but i think you should take the current feel of the scene and really push it. Great work man keep it up.
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, spline,
236 Posts,
Join Date Jul 2011,
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SirCalalot: Just some fakery scene I guess, nothing special, the focus will be the room.
Playing around a bit more with it, need to fix a whole bunch of things about the walls : ))

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, dedicated polycounter,
1,456 Posts,
Join Date Aug 2007,
Location Uppsala, Sweden
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hey just curious on how u did the wallpanel. Is all the detail by textures? or did you actually go and sculpted those parts
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, spline,
230 Posts,
Join Date Dec 2010,
Location Vancouver
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How are you going to handle the wallpaper; in particular the curling bits?
Geospheres rule, regular spheres drool!
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, card carrying polycounter,
2,292 Posts,
Join Date Jan 2008,
Location the Netherlands (Europe)
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Iciban: The flowers etc are built in modo, the peeled paint is made in photoshop : )
Snader: Well, like they are now, more or less, just some better texturing and shading. The latest shots I posted are from UDK : ))
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, dedicated polycounter,
1,456 Posts,
Join Date Aug 2007,
Location Uppsala, Sweden
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nice looking forward to some awsome dust motes...it needs them like a baked potato needs butter
senior lighting artist @ r*north
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, veteran polycounter,
3,428 Posts,
Join Date May 2006,
Location edinburgh
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Looks awesome so far! Really great job on the clock, came out excellent. Should be interesting to see what you do to fill out the environment. Do you have any ideas sort of floating around at the moment? Is it just going to be an run down standard house or are you planning on flushing out the architecture at all?
It may be interesting to let the design of the clock dictate the surrounding elements and architecture of the space.
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, triangle,
303 Posts,
Join Date Apr 2009,
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shepeiro: thanks! yupp, thats the plan! hehe
paulsvoboda: thanks! Its not really going to be a standard run down house, since it will be baroque, but more of a baroque palace feel, but a very small scope, so not a grand hall or anything like that, just a quiet corner of a room in the palace, but still very rich in terms of decor and furniture etc. Well, the plan right now is to make the windowframe and the doorframe in detailed baroque style that fits with the woodpanels, and add some additional pieces of furniture. Maybe a mirror on the wall, maybe an overturned small table on the floor, lots of dirt and small debris and tiny rocks etc in the corners of the floor, breaking up the roof a bit to let some light come in from above, some basic foliage outside the window. Going for a very quiet and serene feel.
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, dedicated polycounter,
1,456 Posts,
Join Date Aug 2007,
Location Uppsala, Sweden
|
was looking through my shelves at home for something completely different and saw this book. thought it might be useful if you dont have it already

senior lighting artist @ r*north
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, veteran polycounter,
3,428 Posts,
Join Date May 2006,
Location edinburgh
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Woah, that looks awesome, thanks alot for the tip! I love stuff like urban exploration and abandoned buildings : )) (who doesnt)
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, dedicated polycounter,
1,456 Posts,
Join Date Aug 2007,
Location Uppsala, Sweden
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^ That book, while filled with nice pictures, relies on post-processing effects way too much.. and the pics are too small ;)
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, dedicated polycounter,
1,331 Posts,
Join Date Aug 2011,
Location Berlin
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speedmodelling a mirror for the scene aswell. Have a bunch of things to add/fix on it, like the top piece, and more polished work around the edges. : ))

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, dedicated polycounter,
1,456 Posts,
Join Date Aug 2007,
Location Uppsala, Sweden
|
i hav to ask. Is it easier to model in modo?
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, spline,
230 Posts,
Join Date Dec 2010,
Location Vancouver
, polycounter,
1,167 Posts,
Join Date Jul 2010,
Location United States
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That is gorgeous! Great work, and high five for using modo too! 
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, vertex,
49 Posts,
Join Date Dec 2010,
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Quote:
Originally Posted by Iciban
i hav to ask. Is it easier to model in modo?
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If it was, everyone would be using it.
It's a very good modeling app, and I prefer it now myself, but as to whether it's "easier" or not ... well, that depends on who is using it. If you gel with Modo, it's going to be easier. Otherwise, not!
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, dedicated polycounter,
1,306 Posts,
Join Date Aug 2010,
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Thanks alot!
Iciban: I dont know, I personally think its superior to every other app I have used, but its a bit personal preference aswell I suppose. : ))
aajohnny: ah, sweet! Thanks : ))
Warren: everyone should be using it! 
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, dedicated polycounter,
1,456 Posts,
Join Date Aug 2007,
Location Uppsala, Sweden
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Beautiful stuff, I love the Baroque style and the colors you are using work brilliantly.
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, dedicated polycounter,
1,567 Posts,
Join Date Oct 2004,
Location Cary,NC
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yea the reason i asked cause I seen vids of people modeling in modo. Not sure if they made the scripts themselves, but whenever they press a button. It does, lets say something in another program it would take couple steps. In modo, it took only 1 step. If you knwo what i mean
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, spline,
230 Posts,
Join Date Dec 2010,
Location Vancouver
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Kevin: thanks alot, glad you like it!
Iciban: well, it is fast, and easy to customise, but I am a bit biased. I think its the best app I have worked with ^^
Got the high and low done for the mirror, heres the low in UDK, sitting at almost 2k tris, hehe, got a smoothingerror on the top there to sort out, and texturing it, otherwise im feeling pretty done with it. Oh, and making a proper material for the mirror etc.

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, dedicated polycounter,
1,456 Posts,
Join Date Aug 2007,
Location Uppsala, Sweden
|
2k tris for a mirror naughty naughty ;-)
with the walls is the paper textured in strips over the wood...or are the rips etc decaled ontop?
senior lighting artist @ r*north
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, veteran polycounter,
3,428 Posts,
Join Date May 2006,
Location edinburgh
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