Author : polygoo


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Mordin's Avatar
Old (#1)
Hi I'm kinda new to UDK. I'm wondering how to start a new project and set up my save folders. I've tried searching on UDN but cant find what I'm looking for.
I think I'm setting up things wrong as I cant drag my static meshes into my scene and can't save the .upk. So I'll tell you what I'm doing and someone can correct me.
  1. I start by creating a folder in UDK\UDK-2012-03\UDKGame\Content\Maps\MY CONTENT and call it something sensible.
  2. Then in that I create a folder called meshes and another called materials. I copy my .ase's into the meshes folder
  3. then i open udk and create a new level.I save this (.udk) in the above folder.
  4. I click import in the content browser and import my meshes (for grouping i write meshes). It creates a group in my content browser.
  5. I try and drag the mesh from my content browser into my scene and it wont let me.
What am I doing wrong? How do you set up a project/level (whatever the term is)?
Offline , null, 6 Posts, Join Date Jun 2012,  
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olivierth's Avatar
Old (#2)
Heu man! I'm also new to UDK and had a somewhat similar problem.

First off, all your outside files (.tga, .fbx, etc.) create them in your own personal folders. Don't make them in the UDK folders.

In UDK, create your own package (aka folder) in "TestPackages". When you import your textures/models in UDK, just click and drag from windows explorer to your package in UDK. It will bring a popup asking you what name it should have and in what subpackage you want it (textures, static mesh, materials, etc.).

Hope this helps you.

Good luck!
Offline , line, 83 Posts, Join Date May 2012,  
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Mordin's Avatar
Old (#3)
Thanks. I think I got it to work.
Still a bit confused about the difference between .udk and .upk and how I should organise my folder structure.
Offline , null, 6 Posts, Join Date Jun 2012,  
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olivierth's Avatar
Old (#4)
I know! I was very confused when I started. The problem I had was I could save my scene but if I put one of my static meshes in there, I could not save.

The solution was about putting my static meshes in the "TestPackages".
Offline , line, 83 Posts, Join Date May 2012,  
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Eric Chadwick's Avatar
Old (#5)
This might help?
http://udn.epicgames.com/Three/UnrealPackages.html
http://udn.epicgames.com/Three/Direc...t.html#Content

AFAIK, it's like this...
UPK = individual assets go in these.
UDK = the level itself, with references to the assets in their UPKs.
Offline , Polycount.com Editor, 6,664 Posts, Join Date Oct 2004, Location Boston USA  
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