I'm a total noob to modelling so this is my first attempt at modeling a creature, my first attempt at seamless texturing, and my first attempt at painting fire. I'm pretty proud of how it turned out but obviously there's room for a ton of improvement. I love low poly stuff as you can see lol.
Unfortunately I can't figure out how to render images in blender of uv mapped models, and I can't find any tutorials at all on it after extensive searching, so this is the best I can get, although there is the annoying orange dot in the middle of the model and I can't turn off anti-aliasing:
Anyone know how to render properly in blender with a UV model?