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Insaneophobia's Avatar
Old (#1)
Hey, what's up Polycount. I'm a very new 3d modeller and decided one of my first projects would be to change some, or maybe all of the tf2 classes to look like some of my friends and I from a college for game design I'm studying on.
So heres my first model. It's supposed to be a heavy, but the physique of the person is more Scout like, so I chose to model it from him instead. (just quick note all of these characters will mostly be created from the excact same verticies as the models they came from.) I'm quite happy with how he turned out, I used about...12 hours on modelling him and this is where I have a problem. I have no idea how to UV Map and how to texture this fellah. I really hope someone here from polycount can help me with a smart way to do this or give me some tutorials or something. The program I'm using is Blender 2.62 if it's any help.
Any feedback is welcome
P.S. I know I still need to work with adding things like the bullet belt and stuff like that.
Attached Images
File Type: jpg Phil Heavy front.jpg (160.1 KB, 66 views)
File Type: jpg Phil heavy side.jpg (146.6 KB, 24 views)

Last edited by Insaneophobia; 06-25-2012 at 12:21 PM..
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North's Avatar
Old (#2)
I would work on correcting the anatomy before worrying about UVing
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dpadam450's Avatar
Old (#3)
The pants look completely wrong where they join to the shoe. Get rid of that bubble.
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Snader's Avatar
Old (#4)
Not nearly stylized enough, I think. The hands look okay but the rest is too complex.
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Insaneophobia's Avatar
Old (#5)
Quote:
Originally Posted by Snader View Post
Not nearly stylized enough, I think. The hands look okay but the rest is too complex.
Do you mean too many details on some places or what?
It would be awesome if you could be more specific on where, since I actually only used the verticies and what not of the normal scout model. :P
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Insaneophobia's Avatar
Old (#6)
Quote:
Originally Posted by dpadam450 View Post
The pants look completely wrong where they join to the shoe. Get rid of that bubble.
Quote:
Originally Posted by North View Post
I would work on correcting the anatomy before worrying about UVing
I hope this looks better? I also made the face more pointy like the normal tf2 classes, and added hair on the top of the head
Attached Images
File Type: jpg Heavy phil tf2 side.jpg (203.5 KB, 11 views)
File Type: jpg Heavy phil tf2 front.jpg (241.9 KB, 12 views)
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