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Old (#1)
Current**








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Hey guys decided to join in on this Arenanet fun. I'm doing the chick and this is what I have so far.

Still a lot to do but hoping to finish the high poly this weekend. Everyone's work so far looks great!






will post updates once I get some more stuff/refinement on her. Feedback very appriciated

Last edited by ericdigital; 07-11-2012 at 10:11 PM..
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ericdigital's Avatar
Old (#2)
Update:








Pretty close to finished with the HP minus redoing some fur and adding a few small odds and ends. Scared to try to squeeze this all down to size
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sofabound's Avatar
Old (#3)
this is all kinds of amazing! I think you've got a pretty great shot, dude.
the only crit I have would be to make the area around her eyebrows come forward a little- it's kind of like the hairs are just pasted there and don't really have structure beneath it.
everything else is just tops, though. great work- looking forward to seeing the finished product!
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artstream's Avatar
Old (#4)
Really liking your high poly man. I think maybe you'll want to make the legs/bottom half a little longer, she looks sort of shortened currently compared to the concept.
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ericdigital's Avatar
Old (#5)
Thanks for the crits and encouragement guys!
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Noors's Avatar
Old (#6)
arms too long/forarms too short.
This is probably not easy to fix now but this is the most "shocking" part to me.
Maybe the neck is a bit big/massive too
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Old (#7)
That was sticking out to me too noors, going to work on it tonight, thanks
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Old (#8)
Hey guys here is my current progress:







Everything is to spec currently, 6500 tris on the dot with a 1024 and greyscale alpha.

I still need to texture the fur and her hair and touch up some stuff. I also need to work on the lighting since it looks a bit washed out to me on my work monitor now. Hoping to wrap it up tonight

Last edited by ericdigital; 07-02-2012 at 08:49 AM..
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Old (#9)





















Was a fun project and I learned a lot. I might go back and pose her and there is some things I would like to improve but this is all I have time for right now. Thanks for looking
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Old (#10)





Just a couple extra pics and some small tweaks

Last edited by ericdigital; 07-11-2012 at 10:08 PM..
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Caldria's Avatar
Old (#11)
This turned out really great, the metal looks fantastic.
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frell's Avatar
Old (#12)
I think the eyes are too big


Other than that amazing
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dwgagner's Avatar
Old (#13)
It's a nice sculpt though I feel your textures are very 1 dimensional. A lot of the same color under occlusion. Not much hue transition. I would advise in the future to spend a lot more time texturing. If you give texturing as much love as you gave your sculpt this could be really banging.
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Graze's Avatar
Old (#14)
eric your model looks really nice, good job. I think you could add another pass on the Diff and maybe enough spec just to make it all pop a bit more. Also play with the proportions because i think with some tweaks she could have more interesting shapes. good look with your entry
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MrNinjutsu's Avatar
Old (#15)
Looks great. Never seen anyone do the hair planes like that in Zbrush before. How was that process for you? Easier than other techniques?
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disanski's Avatar
Old (#16)
Awesome work man. I also think that you could push the specular on the skin a bit more.
I also have a question for you - would you mind explaining why did you sculpt the hair like that- are those just planes and you sculpted it on top of them and is it just in order to bake easier?
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RiotForQuiet's Avatar
Old (#17)
gratz on finishing it.
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ericdigital's Avatar
Old (#18)
Thanks for the comments and crits guys!

What do you guys think could be improved about the texture? I think personally that I need to work on adding more colors into my texture and perhaps working on adding a bit more variation and wear and stuff. Perhaps tightening things up a bit. Any elaboration would be awesome/thoughts on what you guys see!


@MrNinjutsu/disanski - Thanks guys! The hair was kind of just a random thought I had. My main concern was the tri count so I thought that sculpting on planes would be a interesting way to keep control of how much I was spending while still giving it some depth.

Originally my idea was to sculpt out the shape on a plane, mask it, convert to a selection, delete the hidden areas then extrude it, but I found I liked the result of just baking straight from a plane for this particularly one. It's a technique I definitely want to play with more.

Last edited by ericdigital; 07-05-2012 at 10:06 AM..
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disanski's Avatar
Old (#19)
Hey Eric, thanks for your answer.
Well personally me- I would like to see some small pores added to your specular map just to break it up a bit. I know it is a female character and all that but skin is skin. Take a look at the bottom of that page and you will see what i mean. Does not have to be a lot just very very subtle.

Also since she is a warrior perhaps there could be some variation on the skin ( some parts of the skin are getting sweaty before others and looks more grease and shiny than others - like under the eyes inner section and above/outside section of the upper lips) Those are very small things but I am sure it will make a difference.
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ericdigital's Avatar
Old (#20)
Thanks a bunch man, great feedback!
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achillesian's Avatar
Old (#21)
I think there are some major improvements you could make, obviously focus on the armor since that is the task at hand, but the body will certainly contribute to their decision as well.

armor:
Fur isn't reading well for me, looks more like lumpy grey brains than fur. Needs finer detail, and probably some alpha planes to really look like fur.

body:
it could be bad lighting, but on the lowpoly the boobs tend to look like fake boobs. This could be a presentation thing, but it seems like they could be a little closer together.

Something feels off about the face too, the female faces in your portfolio look better to me, dunno, might be some of that uncanny valley shit.

good luck
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Ravenslayer's Avatar
Old (#22)
overall clean work, i do agree with most of archillesians comment though.

The Fake boob look is because you added too much shadow in your diffuse
Also the hairline should be a tad bit lower i think
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ericdigital's Avatar
Old (#23)
Thanks for the crits ach/raven! I agree about the boobs, The concept had some really fake looking ones so I was trying to follow that but its easy to see I might of overdone it a bit. I'm going to to play with both of your suggestions about the spacing and diffuse. Thanks
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Old (#24)
I had some free time tonight so I decided to go back and try to improve a couple things and spruce it up a bit. Still didn't get everything that I wanted/should have but I'm content overall





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frell's Avatar
Old (#25)
THIS LOOKS SO SOLID!


Please tell me the eyes are a GW style, they're really the only thing lacking right now (size)
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