Hello everybody! My name is Alfonso and I am from Barcelona (Spain), but I have been living in Prague for the last 4 years.
I am learning by myself everything about 3D and Graphic Design.
I am trying to find some course in specific topics here in the city, not luck for now.
I will be posting works I am doing besides all the tutorials you can find on internet
The tool I am using right now for my works is 3ds Max.
I will appreciate your feedback and suggestions.
For now the first work I am trying to finish is this lance (the one that Lancer has in Fate Zero).
This is a reference image:
http://dl.dropbox.com/u/26655573/3D/...QIANGBING0.jpg
I got most of the shape done, need to work in materials and maybe texture.
I would like to ask your help for couple of things I am or have been struggling.
The part in blue in the middle has this shape that I did with splines. In the picture this is supposed to be beveled but with the shape of a rectangle with round corners. I was able more or less to do this manually, but there is a way to do it more easily?
The last thing I am trying to do is in the pole has this shapes that are sticking out. The one you can see I did with splines, but I find it really difficult to get it right. Which is the best approach to give this kind of detail to the pole? In a low poly would be with textures, but how would be in a high one?
Thanks a lot for taking a look!
