Author : Nate Broach


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tehrobster2's Avatar
Old (#1)
Hey guys, I currently working on a scene and was wondering if anyone knows how create god rays in cryengine 3. I have been reading some stuff on point light shafts, but I cant really find info on how to use them, if anyone could help that would be great thanks!
Offline , triangle, 282 Posts, Join Date Feb 2010,  
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Paradan's Avatar
Old (#2)
not sure if this helps but..

on the time of day window about 2/3 the way down are the settings for sun rays and sun shafts. I think they only work when something is partially obscuring the sun in your line of sight as they are part of the bloom effect.


doh! found it...
http://freesdk.crydev.net/display/SD...ic+Light+Beams

Last edited by Paradan; 06-15-2012 at 03:01 PM..
Offline , triangle, 280 Posts, Join Date Jun 2011, Location Paso Robles CA  
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tehrobster2's Avatar
Old (#3)
Hey thanks! So do I just use , the shader on a geometry plane or something? I am try to achieve the way the god rays are affecting the fog in this picture . Anyways thanks for your help!
Offline , triangle, 282 Posts, Join Date Feb 2010,  
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Ark's Avatar
Old (#4)
The option in the TOD settings is for the sun only. If you want to use them on a point light, which I believe they added in one of the patches, you may need to enable it in both the lights property and by a console command.

Both are post-process effects and are view-dependant so you'll need to be looking at the source for the effects to be visible unfortunately, unlike in Crysis where they had proper 3d-volumes.

Another way is just to use a plane with a fancy shader on it, but you loose the dynamic sharding of the rays.
Offline , dedicated polycounter, 1,398 Posts, Join Date Aug 2009, Location UK  
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