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HitmonInfinity's Avatar
Old (#1)
They seem to be moving away from survival horror and more towards action. While most of the fans appear to be bothered by this, I'm actually pretty cool with it. I still thought Dead Space 2 was scary, but the story didn't do it for me. Cooperative "shoot em up" just might be what the series needs.







Last edited by HitmonInfinity; 06-04-2012 at 03:38 PM..
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HitmonInfinity's Avatar
Old (#2)
More images.

Last edited by HitmonInfinity; 06-04-2012 at 03:46 PM..
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Ark's Avatar
Old (#3)
Problem for me is that going the coop route takes away that survival feel, makes you feel less vulnerable and you obviously feel less scared.
Now there's gonna be no need to watch your own back, since you can cover each other, removing all that atmosphere they created in the first game.
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Pangahas's Avatar
Old (#4)
Well unless they have missions or levels that would require players to split up to activate buttons on opposite side of the map simultaneously something like that or be side by side with a bulletproof transparent wall separating them.It would be interesting how it would be in a situation wherein you could see ur coop teamate is being attacke(or heard over comm) and there's nothing really you can do to help him.Makes you feel vulnerable especially when ur friend is taken down
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HitmonInfinity's Avatar
Old (#5)
Here's an interesting perspective on how to keep cooperative gameplay scary:

http://kotaku.com/5914808/a-terrifyi...tag=deadspace3
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Old (#6)
wah exactly what I had in mind.Now I would like to see that implemented in a game..
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HitmonInfinity's Avatar
Old (#7)
Lots of gameplay:

http://www.gametrailers.com/episode/...rs-tv/159?ch=1

The more I see... the more I think I'll just be playing DS3 for some cool visuals and that's about it
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glottis8's Avatar
Old (#8)
Quote:
Originally Posted by HitmonInfinity View Post
Lots of gameplay:

http://www.gametrailers.com/episode/...rs-tv/159?ch=1

The more I see... the more I think I'll just be playing DS3 for some cool visuals and that's about it

Yea... as much as i want to get excited for this... i just don't see any reason for it.... more action.. less horror... more wise ass Isaac, instead of him being a very disturbed survivor. I see more action oriented AI... which means you will prbly get more ammo to dispatch them... which means, less emphasis on placing your shots and being smart.

I do love the tech behind the game, and how the game looks. Very impressive stuff.

Amm... kind of a turn off the quicktime events. Oh well...
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Old (#9)
Quote:
Originally Posted by glottis8 View Post
Yea... as much as i want to get excited for this... i just don't see any reason for it.... more action.. less horror... more wise ass Isaac, instead of him being a very disturbed survivor.
Yeah, I noticed that as well. A few more things bothering me:

1. Issac is still babbling about a girl. First it was his dead gf, now it's Ellie.
2. Killing non-infected humans just feels weird to see in a Dead Space game.
3. The executive producer seems way different this time around. He doesn't even seem excited to show the game off.
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Autocon's Avatar
Old (#10)
http://www.youtube.com/watch?v=ImFpl...edded#t=12m59s

I think everyone should watch this part. Its Super Awesome and spine tingling.......
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Old (#11)
It doesn't look that bad, although it seems like they lost the Geiger designs for more generic looking monsters, and the humor turned on to 11 vs. Isaac being a Psycho after the trauma or a tortured soul.

Also, what's about with shooting zombies? Between EA, Capcom and Activision, why must all zombies be shooters? Since when did they learn to use guns?

Also, is it only me, or does EA seem to like publishing only games that have Godrays and Bloom in your eyes during important events? That boss fight near the end mark of the video was ridiculous to say the least, with the flares and all.

Last edited by Ace-Angel; 06-15-2012 at 10:40 PM..
There's a very good chance that I experienced MORE problems, then all the internet put together in the area of 3D. Talk about being original for once...
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Old (#12)
I think I will give this a pass then thanks EA. The trailer alone killed the little enthusiasm I got left for the franchise.

Loved the first one, one of my favourite games ever and there aren`t many new games nowadays that manage to get on that list.

Sadly for me, DS2 already moved quite a bit away from the horror survival aspect towards more action and the game suffered for it imo.

But it did seem to get popular with the more casual market than the first. In that line of thought EA is doing the right thing financially making the next game Gears of Space 3 rather than the apparently niche survival horror. Also the main idea guy behind the game left EA after the first game which may also explain why it wasn`t nearly as good.
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Old (#13)
Stick a needle in your eye?
Comicon 2011

[7:01:55 PM] LRoy: youre like a mad artist who burns all his paintings after hes done
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Old (#14)

That sums up Dead Space 1 to me whereas 2 and 3 are more "Pew pew, we don't care about horror anymore." A shame really as I consider 1 to be a brilliant step in the right direction especially since RE games have also gone the way of action.
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glottis8's Avatar
Old (#15)
hehe... in the video Autocon shared even the co op guy asks the guy what to do next, and his reply is that he "works" on ships. This is kinda like Half Life. You don't get Gordon being any different, there is a constant and you as the player define that character with your gameplay and what is going on in the world. To me, this seems more like they define it for you but not in a good way. Really... at least for me... i want more horror, psychological thrill than action "pew pew" gun shooting bonanza.

I am sure the game will look great, and i'll still keep it in mind. But i wish they would remain on the dead space 1 feel, than iterate on something that the first one was not.
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Old (#16)
Yeah, I was kinda disappointed about the second game, as there was less focus on the horror and much more on the action. All the 'scary' moments was the typical, WAAA MONSTER COMING AT YOU WAAA WAAA moments, the shock effect of loud sounds and such, no creepy moments.
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Old (#17)
It's funny that I found the most eerie section of Dead space 2 to be revisiting the ship from Dead space 1, one of the few moments where I found myself anticipating something that never came...

Oh well, theres always Amnesia.
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Old (#18)
http://www.gameinformer.com/b/news/a...y-footage.aspx
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Fomori's Avatar
Old (#19)
Love some of those costume designs. Getting John Carpenter's the Thing vibes with the snowy environment. Still have yet to play through the second one. need to get on that.
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Old (#20)
pretty hefty gameplay video, it's basically the GT-TV episode without Geoff Keighley and... universal ammo

http://www.youtube.com/watch?feature...&v=ImFplpcXIIU
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glottis8's Avatar
Old (#21)
sooo... universal ammo? eh? its officially an action adventure game now



quoted from RPS article here:

http://www.rockpapershotgun.com/2012...-dead-space-3/

"A cover system suggests less up close face mauling and more projectile-flinging opponents, universal ammo could mean much more running and gunning, and the whole setup seems even further from the first game’s claustrophobic menace. I enjoyed Dead Space 2 but couldn’t help thinking, “Aha, so this time it’s war, eh?” Well, this time it may well be warrier."

Last edited by glottis8; 06-18-2012 at 12:03 PM..
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Old (#22)
Quote:
Getting John Carpenter's the Thing vibes with the snowy environment.
Got that too. I wouldn't be surprised if that was some form of inspiration.
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shotgun's Avatar
Old (#23)
Quote:
Originally Posted by vik View Post
the next game Gears of Space 3
...until a new one comes along (did somebody say Amnesia? wassup with the sequel?)
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Old (#24)
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peanut™'s Avatar
Old (#25)
hhmm Thanks for the heads up HitmonInfinity.

I remember DS2 to be unplayable alone after 8 pm so much it was scary. This is going to be lots of fun.
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