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Hcui's Avatar
Old (#1)
My model of a building based off of a given concept of Nepal architecture, loaded up in UDK.
Offline , null, 5 Posts, Join Date Jan 2012, Location San Francisco  
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BARDLER's Avatar
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Looks ok, but the crazybump normals and photo sourced textures are really not doing much for you. Almost every spot on the model where one material meets another looks really bad. You really should be modeling and sculpting a high poly version of the model to create the detail you need for the low poly version. Simply pasting photos onto each part of the model will not yield professional looking results.

Look at these threads for inspiration.
http://www.polycount.com/forum/showthread.php?t=94097
http://www.polycount.com/forum/showthread.php?p=1481934
"I greatly appreciate any advice, tips, tricks, knowledge, feedback and/or any critique on my work." Thanks!
Portfolio - Intern at Massive Black Inc.
Online , polycounter, 817 Posts, Join Date Mar 2011,  
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