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created Announced: Forge!
on 06-15-2012 12:33 PM
www.playforgewar.com
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An amazing blend of MMO PvP and FPS gameplay. MMO style abilities, fluid combat, instanced PvP. No groups required.
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been working on this for a couple months now, going to be AWEsome 
Last edited by ScudzAlmighty; 06-23-2012 at 03:38 PM..
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, card carrying polycounter,
2,468 Posts,
Join Date Apr 2009,
Location Vancouver BC
, card carrying polycounter,
2,468 Posts,
Join Date Apr 2009,
Location Vancouver BC
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Glad you posted this, I'm on the environment asset team for the project, been loving it so far.
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, spline,
241 Posts,
Join Date Jan 2010,
Location Portland, OR
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Sweet! Thanks for sharing dude, I really dig those characters.
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, veteran polycounter,
3,437 Posts,
Join Date Feb 2007,
Location San Mateo, CA
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ETA on gameplay trailer? Artwork looks dandy.
There's a very good chance that I experienced MORE problems, then all the internet put together in the area of 3D. Talk about being original for once...
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, veteran polycounter,
4,497 Posts,
Join Date Apr 2011,
Location Canada
, card carrying polycounter,
2,468 Posts,
Join Date Apr 2009,
Location Vancouver BC
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I'm intrigued.
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, spline,
180 Posts,
Join Date Dec 2010,
Location Melbourne
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Man, really digging the look of that guy.
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, dedicated polycounter,
1,445 Posts,
Join Date Aug 2007,
Location Uppsala, Sweden
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Massive info-dump/blogpost by SuperGenius on art directing the game. It's a pretty big post but definitely worth the read.
http://www.supergenius-studio.com/20...art-direction/
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Forge is about conflict, first and foremost. It is the heart of the game design. We decided from the very beginning, everything we built was going to have its purpose in battle. This would help us define everything man-made in the game, from costuming to architecture. Any decorative architecture would be driven by either the need to frighten enemies, protect the occupants, or bolster the occupants with ferocity. The rest is functional. Structures need to look built to withstand the ultimate stress test; war. Walls, pillars, and statues would be huge and reinforced with metal. Stone blocks would appear as if they were laid by giants. Wooden gates and doors would be built out of the entire tree for extra girth and protection. If it didn’t hurt, frighten, or protect, it had no place in the game world.
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As far as I know, no native tribes rode panthers into battle. That might have changed the outcome of the taking of the New World. Take that guns, germs and steel! I ride a F***ing panther!
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One of the calls the team made early on was to shake loose from two clichés many modern games have fallen into. Strong characters are almost always many men, and female characters almost always wear ridiculous armor that is built more to flaunt fleshy bits than to protect from a swinging weapon. It was strongly felt amongst the team that we could make a kick-ass female Warden and Assassin that were both fun to play and functionally clothed.
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, card carrying polycounter,
2,468 Posts,
Join Date Apr 2009,
Location Vancouver BC
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Hm. I have almost exactly same idea for game (with exception I want it to made without classes).
So definitely fallowing this,
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, triangle,
392 Posts,
Join Date Sep 2010,
, card carrying polycounter,
2,468 Posts,
Join Date Apr 2009,
Location Vancouver BC
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So Dark Vale has announced a kickstarter for Forge and it comes with some new gameplay video`s and the full character/companion roster.
characters:

and this last one`s mine  her sculpt shows up a few times in the kickstarter vid as well

Last edited by ScudzAlmighty; 08-01-2012 at 08:55 PM..
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, card carrying polycounter,
2,468 Posts,
Join Date Apr 2009,
Location Vancouver BC
, card carrying polycounter,
2,468 Posts,
Join Date Apr 2009,
Location Vancouver BC
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Those characters look faannnntastic! Will keep an eye out on Forge 
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, card carrying polycounter,
2,395 Posts,
Join Date Jan 2005,
Location London, Ontario
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Sick f***in' characters and beasts! Definitely interested in giving this game a whirl.
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, triangle,
324 Posts,
Join Date May 2005,
Location Albuquerque, NM
, card carrying polycounter,
2,468 Posts,
Join Date Apr 2009,
Location Vancouver BC
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Huh...looks cool!
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, dedicated polycounter,
1,834 Posts,
Join Date Oct 2004,
Location Boston Suburbs
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Huh...Thanks;)!
just found this live-stream (through RockPaperShotgun!) of the alpha gameplay.
I don't know if it's the same actual game as the above video, but it lets you see all the arts better. Also it's 6-freaking-hours long!
Last edited by ScudzAlmighty; 08-02-2012 at 12:40 PM..
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, card carrying polycounter,
2,468 Posts,
Join Date Apr 2009,
Location Vancouver BC
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Whoa, That character art is SO RAD! Looking forward to seeing more!
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, spline,
130 Posts,
Join Date Aug 2010,
Location Auckland, New Zealand
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Looks great! Love the feel of the environments, nice work!
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, Polycount.com Editor,
6,664 Posts,
Join Date Oct 2004,
Location Boston USA
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New gameplay from Endor... I mean Forest Ambush and a screen from Capital Siege

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, card carrying polycounter,
2,468 Posts,
Join Date Apr 2009,
Location Vancouver BC
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Really nice quickplay video courtesy of GamesRadar, focuses mostly on Pyromancer and Assassin gameplay along with a lot of game info as well.
original article
p.s. there should be some art dumpage soon-ish;)
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, card carrying polycounter,
2,468 Posts,
Join Date Apr 2009,
Location Vancouver BC
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Some great coverage from TotalBiscuit.
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, triangle,
261 Posts,
Join Date May 2012,
Location CA
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I was just gonna post that
There's been some nice (if brief) preview articles as well
IGN
MMORPG
Digital Noob
MASSIVELY
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, card carrying polycounter,
2,468 Posts,
Join Date Apr 2009,
Location Vancouver BC
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Just a little Heads-up here, Forge is going to be releasing a playable Alpha version of the game sometime in the next couple days for Kickstarter backers to check out as well as some daily forum draws,
Here's the post from Dark Vale's forum http://www.playforgewar.com/forums/i...alpha-preview/
you can always pledge, try it, and cancel the pledge if you don't like it ;(
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, card carrying polycounter,
2,468 Posts,
Join Date Apr 2009,
Location Vancouver BC
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