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created The Shinobik`s Art
on 06-07-2012 02:32 AM
HI all!

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, vertex,
41 Posts,
Join Date Oct 2011,
, vertex,
41 Posts,
Join Date Oct 2011,
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looks good! Can you post any wireframe / texture? really like the texturing. For ur final presentation of this piece I'd probbaly improve on the lighting.
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, triangle,
451 Posts,
Join Date Sep 2010,
Location Netherlands, Hilversum
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She is kinda short for a night elf. Also, Azeroth map, imo, is not necessary here. People will either know the reference, or don't give a damn about it anyway, but with jpg files you character may look better without it. Right now image quality loss is very obvious.
Wireframes and texture flats won't hurt too.
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, spline,
219 Posts,
Join Date Mar 2009,
Location Russia, Moscow
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I have problem figuring out if this is a fantasy or sci-fi piece...
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, triangle,
452 Posts,
Join Date Dec 2010,
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Last edited by shinobik; 05-19-2013 at 10:24 AM..
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, vertex,
41 Posts,
Join Date Oct 2011,
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pretty sweet texture, The only thing i could say its that in some part i would put just a tad more contrast.
But overall pretty amazing work, very cool model, congrats!!
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, triangle,
409 Posts,
Join Date Jul 2011,
Location Quebec
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thenx ^_^
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, vertex,
41 Posts,
Join Date Oct 2011,
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so i gues this is a sci-fi remake of the warcraft 3 nightelf warden.
gj overall although for me the shapes were realy hard to grasp atfirst. i gues thats due to the heavily painted highlights, that obscure the greater shapes.
escpecialy for those high detail sci.fi characters i would always prefer a highpoly/normal based workflow.
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, triangle,
381 Posts,
Join Date Jun 2011,
Location germany
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I really like it, great work, just as a natural first thought - you could darken down the shadows. At the moment everything seems like it has too similar values. For example round the neck armor area and shoulder pieces, those areas look like they're tight, so probably a little more shade?
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, polycounter,
998 Posts,
Join Date Nov 2007,
Location Portsmouth, UK
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I agree with most of the crits given. Really cool model. The number of small details and coming off really noisey. I'd pick some shapes and make them larger. IE the optical device/tubes on the helm, the vents/paneling on the shoulders. A couple more looks to smooth out the shoulders would be cool also.
Also you poses could use some work, they're really straight and don't really help define the shapes you've created.
Dump the background. It's just creating extra background noise. It's pretty recognizable as a WC3 character, no need to push the obvious in the background.
Outside of that again, really cool model and idea. Just needs some fine tuning imo. 
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, polygon,
727 Posts,
Join Date Dec 2008,
Location Montreal,Quebec
, vertex,
41 Posts,
Join Date Oct 2011,
, vertex,
41 Posts,
Join Date Oct 2011,
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Gaaah I can't believe I missed the Maiev remake! I love it!
What are these tunnels for? Similar but very different >_>
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, triangle,
264 Posts,
Join Date May 2012,
Location CA
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just 3d sketch, steampunck end hi-tech. ^_^
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, vertex,
41 Posts,
Join Date Oct 2011,
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Really nice model. I really like the concepts as well. Are these all painted textures? this is really great work here. Keep it up.
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, spline,
236 Posts,
Join Date Jul 2011,
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interior is not textured, just colored materials. 
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, vertex,
41 Posts,
Join Date Oct 2011,
, vertex,
41 Posts,
Join Date Oct 2011,
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bigger pics!
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, polygon,
727 Posts,
Join Date Dec 2008,
Location Montreal,Quebec
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bigger?
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, vertex,
41 Posts,
Join Date Oct 2011,
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Last edited by shinobik; 02-13-2013 at 12:52 AM..
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, vertex,
41 Posts,
Join Date Oct 2011,
, vertex,
41 Posts,
Join Date Oct 2011,
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This stuff is sweet!
I love the environments, I tried to attempt something like it, but my level design is terrible
But damn. your stuff is amazing!
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, vertex,
46 Posts,
Join Date Apr 2013,
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Thaks
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, vertex,
41 Posts,
Join Date Oct 2011,
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Nice designs!
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, vertex,
38 Posts,
Join Date Apr 2013,
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