well thank you for the fast answer HAWK12HT it didn't completly solved my probleme but at least it teached me something that helped me hding it a bit.
So for now what i did was changing the lightning model to " MLM_unlit " ( leaving the transluscent blend mode ) and linked my diffuse to the " emissive " slot. my decal doesn't react to shadow or light but at least it isn't " brigh " anymore.
thanks again .
Originally Posted by Xendance
Try checking some of the different translucent blend mode shading options. Things like "inherit dynamic shadows" or something.
perfect. many thanks, combined with the other effect it works like a charm now.
thanks both of you.
yet i have another question hehe, sorry if it has been answered countless time but i feel like abusing of your knowledges , do you know if there is a way to choose witch decals material stay on top of the others? because my leafs decal material are hidding by my durt decals ( and i want it to be the countrary.
last thing i ask promise :P
EDIT: probleme solved, i selected my decal on the ground and changed it's " depth bias " to 0, so that way it stand behnd any other decals placed on top of it.