well thank you for the fast answer HAWK12HT it didn't completly solved my probleme but at least it teached me something that helped me hding it a bit.
So for now what i did was changing the lightning model to " MLM_unlit " ( leaving the transluscent blend mode ) and linked my diffuse to the " emissive " slot. my decal doesn't react to shadow or light but at least it isn't " brigh " anymore.
thanks again .
Quote:
Originally Posted by Xendance
Try checking some of the different translucent blend mode shading options. Things like "inherit dynamic shadows" or something.
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perfect. many thanks, combined with the other effect it works like a charm now.
thanks both of you.
yet i have another question hehe, sorry if it has been answered countless time but i feel like abusing of your knowledges , do you know if there is a way to choose witch decals material stay on top of the others? because my leafs decal material are hidding by my durt decals ( and i want it to be the countrary.
last thing i ask promise :P
EDIT: probleme solved, i selected my decal on the ground and changed it's " depth bias " to 0, so that way it stand behnd any other decals placed on top of it.