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created Sketchbook: disanski
on 06-15-2012 07:56 AM
Hello guys,
So I started drawing  and ........seems to be a lot harder than I expected. I am starting this sketchbook in order to keep track of my progress. Started with some Loomis with pencil and real paper  and then moved to my tablet. I know there isn't much anybody can help me right now, and only practice might take me to better results, but I would appreciate any critiques anybody might have for me  So here is my start :

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, polycounter,
862 Posts,
Join Date Sep 2009,
Location Bulgaria, Troyan
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Well this next one took me a bit more time even if it probably does not look much better:

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, polycounter,
862 Posts,
Join Date Sep 2009,
Location Bulgaria, Troyan
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Gotta start somewhere with drawing!
But it looks like you're really trying to pick up as much as you can, so just keep practicing, and over time you will definitely see an improvement. What's most important is that you just keep at it.
So keep going, and have some fun with it! 
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, polycounter,
1,167 Posts,
Join Date Jun 2008,
Location Toronto, Ontario
, polycounter,
862 Posts,
Join Date Sep 2009,
Location Bulgaria, Troyan
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A male model I am working on.

and this head that i was learning how to work with alpha hair-  probably going to have to redo it all. This is in cryengine.

Last edited by disanski; 02-05-2013 at 03:25 PM..
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, polycounter,
862 Posts,
Join Date Sep 2009,
Location Bulgaria, Troyan
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Since you asked for crits on anatomy in the what are you working on thread...
Overall very good anatomy!
Some crits…
-Hands look a little big if you size them up to the head.
-Head possibly just a little bigger
-upper quads to the hip insertion points need some work. Looks like you are still doing stuff there tho.
-forarms could use some more love, can’t see the tri’s very well, but they look a little low. Bicep should have a gap where it connects with the forarms, this will shorten the bicep a bit and make it look correct.
-I would increase the size of the lats (under the arms). They look disproportional to the rest of his muscle development. This will also help carry threw the “V” taper because he has very wide shoulders at the moment.
Again, good job man, hope you keep working at this!
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Oh this is awesome feedback man. I will try to fix those areas. I was actually having problems with the lats as they were not looking very natural at all to me..
Thanks again for the great critiques 
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, polycounter,
862 Posts,
Join Date Sep 2009,
Location Bulgaria, Troyan
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Perhaps giving your femail drawing more organs. she kinda looks starved.
besieds that you are doing a great job!
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, line,
63 Posts,
Join Date Feb 2013,
Location Melbourne
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Thanks Josh.
I worked some more on this here based on some of the critiques I got. I tried to improve the forearms and where the biceps dives into them also scaled downthe hands with 10% or so, Worked some more on the lats and on the part where the quads originate and how the leg transitions into the upper body. I might have to stop now as I have to get to the low poly and baking

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, polycounter,
862 Posts,
Join Date Sep 2009,
Location Bulgaria, Troyan
, polycounter,
862 Posts,
Join Date Sep 2009,
Location Bulgaria, Troyan
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This model, from what I can tell, is accurate regarding proportion and would be a great mesh to rework for any project. Nowadays as much as code is reused an example such as this is a perfect example for modeling. Incredible job!
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, null,
12 Posts,
Join Date Apr 2013,
Location Georgia
, polycounter,
862 Posts,
Join Date Sep 2009,
Location Bulgaria, Troyan
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