Author : Nate Broach


Reply
Reply
 
Thread Tools Display Modes
dustinbrown's Avatar
Old (#1)
This is fan art. I really love the art direction for Torchlight 2, and when I saw the concept art for this character I couldn't resist giving it a go. Currently working on the body. I have a lot of his clothing and kit blocked out already, but it's not ready to show.



Portfolio | Blog | LinkedIn
Character Artist SCEA
Online , dedicated polycounter, 1,596 Posts, Join Date May 2009, Location San Diego  
   Reply With Quote

theslingshot's Avatar
Old (#2)
This is my new hanging place. Love where this is going ^^
Offline , spline, 148 Posts, Join Date Nov 2011, Location Québec,Canada  
   Reply With Quote

Fred2303's Avatar
Old (#3)
kick ass start! this is gonna be great i feel it!!
http://Miaw3d.com[B]
Character Artist At Eidos
Offline , triangle, 476 Posts, Join Date Apr 2011, Location Montreal  
   Reply With Quote

stoofoo's Avatar
Old (#4)
Hey bruv. This is dope.
Offline , polycounter, 791 Posts, Join Date Jan 2005, Location Seattle Send a message via AIM to stoofoo Send a message via MSN to stoofoo Send a message via Yahoo to stoofoo  
   Reply With Quote

r_fletch_r's Avatar
Old (#5)
Awesome, I love hows its coming!

Some things that stick out to me as off:
*The hard line on the calves looks really odd, They're not really defining any anatomical detail.. they're just kinda there.

Also the iliac crests look too protrusive, and maybe a bit high. perhaps shorten the hip bone vertically a bit and define the abdominal oblique


Last edited by r_fletch_r; 06-14-2012 at 11:16 AM..
Offline , veteran polycounter, 2,970 Posts, Join Date Feb 2010, Location Ireland  
   Reply With Quote

Miller02's Avatar
Old (#6)
It's looking awesome man! Would love to see your edge flow!
====Portfolio Site ( FLASH) =======
http://jeffmiller3dartist.carbonmade.com/
=====BLOG===================
http://www.jeffmiller3dartist.blogspot.com


===Ship Artist, Cryptic Studios===
www.crypticstudios.com

Offline , vertex, 36 Posts, Join Date Mar 2011, Location San Jose  
   Reply With Quote

dustinbrown's Avatar
Old (#7)
Thanks guys! Trying to make sure the silhouette is breaking nicely with the angles that I see in the concept art. Still loads to do.


Last edited by dustinbrown; 06-16-2012 at 04:35 PM..
Portfolio | Blog | LinkedIn
Character Artist SCEA
Online , dedicated polycounter, 1,596 Posts, Join Date May 2009, Location San Diego  
   Reply With Quote

ysalex's Avatar
Old (#8)
You're pulling off the feel of the concept very well.
Offline , polygon, 728 Posts, Join Date Aug 2011, Location Seattle  
   Reply With Quote

dustinbrown's Avatar
Old (#9)
Thanks guys, I appreciate the feedback. Made some more progress on the sculpt. I am going to bring this to a finish, by the way. So a fully textured model is coming. I don't think I'm going to go MMO res on him since it's for my folio. I'll make more of a cutscene version. Going to try to stay under 10k triangles.

Still to do on the sculpt:
- hair refinement
- cloth refinement
- armor plating refinement
- leather portion of boots
- pants
- his satchel
- metal glove on left hand
- add pyramid studs
- proportion tweaks and just generally being fussy

Portfolio | Blog | LinkedIn
Character Artist SCEA
Online , dedicated polycounter, 1,596 Posts, Join Date May 2009, Location San Diego  
   Reply With Quote

r_fletch_r's Avatar
Old (#10)
spot on result!
Offline , veteran polycounter, 2,970 Posts, Join Date Feb 2010, Location Ireland  
   Reply With Quote

Dan!'s Avatar
Old (#11)
yeah looks like you nailed it. GJ
character artist
My Site
Offline , polycounter, 1,096 Posts, Join Date Jun 2010,  
   Reply With Quote

MindOfNash's Avatar
Old (#12)
This is so awesome, feels exactly like the concept. Nice work!
Offline , vertex, 27 Posts, Join Date Jun 2012,  
   Reply With Quote

Nerf Bat Ninja's Avatar
Old (#13)
Simply joyous.
Offline , spline, 227 Posts, Join Date Mar 2010, Location Lake Forest, CA  
   Reply With Quote

beaulamb1992's Avatar
Old (#14)
Awesome, love the character concept too.. youve done it justice nice job!
Offline , vertex, 32 Posts, Join Date Mar 2012, Location Manchester  
   Reply With Quote

bakedbeing's Avatar
Old (#15)
Way to go, the energy and bounce in this are great!

My only 2c would be that in the concept art (especially the second) there seems to be a nice and deliberate contrast between the blocky, angular clothing/props/outline and the soft, youthful form of his face. Even his nose, the blockiest feature on his face, is very soft and rounded. I totally understand if the lines you've introduced are stylistic, for me they age and harden the character a little. I also feel like it misses a golden opportunity to contrast his soft human features with the other forms, something that might draw your eyes to the face.
Offline , null, 16 Posts, Join Date Dec 2010, Location Australia  
   Reply With Quote

mr_ace's Avatar
Old (#16)
looking really good man. i would suggest making the mouth less human like and more like the concept, but other than that I think you've done a great job of the concept
Offline , triangle, 394 Posts, Join Date Feb 2009, Location Belfast  
   Reply With Quote

Jessica Dinh's Avatar
Old (#17)
Ah, I love this so much
Offline , dedicated polycounter, 1,662 Posts, Join Date Nov 2010, Location Southern California  
   Reply With Quote

Selaznog's Avatar
Old (#18)
Very cool so far, loving the sculpt work
Offline , polygon, 745 Posts, Join Date Mar 2012, Location British Columbia, Canada Send a message via MSN to Selaznog Send a message via Skype™ to Selaznog  
   Reply With Quote

afisher's Avatar
Old (#19)
This is looking great man! I do agree with bakedbeing about the forms in the face being softer in the concept art. Looking forward to seeing your progress
Freelance Artist
afisher.com.au - CGHub
Offline , triangle, 358 Posts, Join Date Jul 2010, Location Australia Send a message via Skype™ to afisher  
   Reply With Quote

dustinbrown's Avatar
Old (#20)
@bakedbeing & afisher, I agree completely, thanks guys!

I took a stab at sculpting the metal glove, but I wasn't happy with the result so I scrapped it and remade it using subd modeling in Max. I'm much more pleased with this version, and Quad Chamfer made it a breeze to quickly add the support edges. I still need to do a damage pass on it in ZBrush.

Portfolio | Blog | LinkedIn
Character Artist SCEA
Online , dedicated polycounter, 1,596 Posts, Join Date May 2009, Location San Diego  
   Reply With Quote

KyleJensen's Avatar
Old (#21)
Amazing stuff. I love the progress you're making on the sculpt. Strong shapes and you've pretty much nailed the look of the concept. Looking forward to seeing textures.
Offline , polygon, 643 Posts, Join Date Mar 2010, Location Long Beach, CA Send a message via Skype™ to KyleJensen  
   Reply With Quote

RiotForQuiet's Avatar
Old (#22)
yeah dude! this is turning out great. nice work!
Offline , triangle, 393 Posts, Join Date Jun 2010, Location Austin Send a message via AIM to RiotForQuiet  
   Reply With Quote

dustinbrown's Avatar
Old (#23)
I'm pretty sure the sculpt is done. Don't want to get stuck in sculptville too long on personal projects or my interest will start to wane. It's a trap! Time to get some low poly work done on this fellow to keep momentum moving forward . If anyone has any last minute feedback, let me know.

Portfolio | Blog | LinkedIn
Character Artist SCEA
Online , dedicated polycounter, 1,596 Posts, Join Date May 2009, Location San Diego  
   Reply With Quote

Millenia's Avatar
Old (#24)
Loving it, so much character
http://millenia3d.net - portfolio in progress

Freelance hardsurface artist - available!
Offline , triangle, 450 Posts, Join Date Jun 2008, Location Jyväskylä, Finland Send a message via MSN to Millenia Send a message via Skype™ to Millenia  
   Reply With Quote

gilesruscoe's Avatar
Old (#25)
AHh i loved playing through the first torchlight, this fits right in with the style, nailed it!
Offline , dedicated polycounter, 1,669 Posts, Join Date Dec 2010,  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch