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Um, I think shaders have ALOT to do with Dieletric materials Swizzle...inverted Specular colors and such...
As for the question, no idea. I mean in terms of math, yes, but if you're asking in a 'art' level, I'm not sure, I would say water is more of a "I reflect and transport the colors around me" rather then having a single straight up color.
There's a very good chance that I experienced MORE problems, then all the internet put together in the area of 3D. Talk about being original for once...
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