Texture Blending in 3DSMAX - FX Shaders
on 06-11-2012 01:40 PM
Hey guys, I'm looking to blend a rock texture with a dirt texture within 3DSMAX and I'm having trouble finding the right FX shader that will work. (blending diffuse, spec, normal)
Alot of what I've found dictates that I use UDK or Cryengine and I'm just wanting to do this all within max.
That being said is there any good FX shaders out there that can do this easily and can be rendered out properly? Much thanks if any of you can help out!