Author : disting


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Ryan Hawkins's Avatar
Old (#1)
Who played it and what were the thoughts good and bad?

IGN:

GameTrailers:

Gamespot:

Giant Bomb:
http://www.giantbomb.com/e3-2012-hawken-demo/17-6216/

The HAWKEN Controler:

Offline , triangle, 466 Posts, Join Date Feb 2009,  
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Lazerus Reborn's Avatar
Old (#2)
So dammed sexy...
Portfolio: ArtHiccup.com

Currently Looking for work!
Offline , polycounter, 855 Posts, Join Date Mar 2009, Location Liverpool, UK  
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Nerf Bat Ninja's Avatar
Old (#3)
It's... it's... beautiful. Brings a tear to my eye.

I haven't gotten to put my paws on it yet, but the videos make it look AMAZING. The art is stellar and it looks like it's going to be a blast. 12/12/12 needs to hurry the hell up!
Online , spline, 227 Posts, Join Date Mar 2010, Location Lake Forest, CA  
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aajohnny's Avatar
Old (#4)
Man this is just fantastic :o
John Valenti
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SCB's Avatar
Old (#5)
I can't wait to play this, looks like so much fun! I remember another post for this ages ago where you could sign up and book your tag. Never had any email updates from them, which was suprising.
Online , polygon, 624 Posts, Join Date Aug 2011, Location Edinburgh  
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NoltaN's Avatar
Old (#6)
I played it at E3 and was really impressed. I only managed to play for 10 minutes or so but it was great. I loved the way the cockpit animates when moving around in the mech, I really had the feeling of actually being inside it. I can't wait to get my hands on it for a longer play session and really be able to experience everything it has to offer.
3d Artist @ KIXEYE - San Francisco, California
www.randynolta.com
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Renaud Galand's Avatar
Old (#7)
Let me add this 18mn (!) gameplay video :


GOTY for me, so far. (Even if the public beta starts right at the end of the year :p)
Offline , polycounter, 1,209 Posts, Join Date Oct 2004, Location Irvine, CA  
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MikeF's Avatar
Old (#8)
if that controller is available at launch i'm 100% down
Portfolio -- www.mikefortais.net --
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Blaisoid's Avatar
Old (#9)
gameplay looks very fun.
not too fond of the cliche color tints on environments though.
Offline , polygon, 668 Posts, Join Date Oct 2011, Location Wroclaw, Poland  
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bounchfx's Avatar
Old (#10)
holy fuck is that controller real? so pumped!
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GarageBay9's Avatar
Old (#11)
Quote:
Originally Posted by MikeF View Post
if that controller is available at launch i'm 100% down
If I can map and use that as a normal multiaxis, multibutton controller in other games, I'm so there. That plus this kind of game means I'll need several pairs of clean pants on standby.
Offline , polygon, 702 Posts, Join Date Sep 2009, Location Snoqualmie Valley, WA Send a message via ICQ to GarageBay9  
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glynnsmith's Avatar
Old (#12)
Happy to hear there are other game modes besides deathmatch. Excite points M-M-MULTIPLY.
Offline , polycounter, 1,245 Posts, Join Date Apr 2006, Location Staffordshire, UK Send a message via MSN to glynnsmith Send a message via Skype™ to glynnsmith  
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aesir's Avatar
Old (#13)
I played it and had a ton of fun. I think the guns need a bit more "oomph" to them though, not so much in how much damage they do, but just in the overall feel.

The repeater seemed useless but I'm sure I just need practice with it.

I love how the radar works.

I'd like to see more visually distinctive mechs. They can be hard to tell apart.

I'm excited to see what other levels there will be. I really enjoyed the vertical nature of some parts of the level and would like to see more of that where mechs on a variety of different ledges at different heights.

I have no idea how this game will feel with large player counts (if you're planning to have it?) but it seems interesting.

Is there a one hit kill sniper rifle? I wasn't able to get one.
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ErichWK's Avatar
Old (#14)
The game IS A TON OF FUN! I loved it. Controls are stiff like a Mech and it feels good. Bouncy and heavy. Loveitloveitloveit
Offline , dedicated polycounter, 1,734 Posts, Join Date Jun 2009, Location San Diego, CA Send a message via AIM to ErichWK  
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GarageBay9's Avatar
Old (#15)
Quote:
Originally Posted by aesir View Post
Is there a one hit kill sniper rifle? I wasn't able to get one.
God, I hope not. That shit can break a game.
Offline , polygon, 702 Posts, Join Date Sep 2009, Location Snoqualmie Valley, WA Send a message via ICQ to GarageBay9  
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HitmonInfinity's Avatar
Old (#16)
Quote:
Originally Posted by aesir View Post

I have no idea how this game will feel with large player counts (if you're planning to have it?) but it seems interesting.

Is there a one hit kill sniper rifle? I wasn't able to get one.
The max player count we're thinking right now might be 6v6. That's not set in stone, but it seems to feel pretty good based on our map sizes. From a technical standpoint we're not limited, but we're just trying to find that sweet spot for gameplay's sake.

As for one hit kills, you're probably not going to see them in Hawken. We're trying to keep everything as balanced as possible. However, depending on how you spec your mech you can light someone up pretty quick if you unload both weapons and an offensive item simultaneously.
Offline , triangle, 490 Posts, Join Date Apr 2010, Location Los Angeles, United States  
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paulsvoboda's Avatar
Old (#17)
This looks so, so awesome! Can't wait!

I'm not sure if it's just the YouTube compression or not knowing where to anticipate looking due to someone else have control over the movement, but at times it felt like it was too fast and jerky and difficult to watch for extended periods due to the overlays (mech visor) on the screen and constant parallax.
Did anyone playing this have any problem with it, or is that simply due to watching it instead of playing it.
Environment Artist at Epic Games
Gears Art Dump
My Website: www.paulsvoboda.net
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Joshua Stubbles's Avatar
Old (#18)
WTF CONTROLLER. Seeing that brings back Steel Battalion memories and makes me <3 Hawken that much more
[vassago] env artist, Turn10 Studios
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