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maximumsproductions's Avatar
Old (#151)
Wow this is beuatiful! you should definetly model the outside as well. ^_^
Offline , line, 98 Posts, Join Date Jul 2011, Location Austin Texas  
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SKid's Avatar
Old (#152)
This really Amazing!

and, Thanks for the tutorial!.
Offline , null, 11 Posts, Join Date Jun 2011,  
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NobleWulf's Avatar
Old (#153)
I really like the style that the whole building has. Great work.
Offline , vertex, 27 Posts, Join Date Sep 2011, Location Pomona, CA Send a message via Skype™ to NobleWulf  
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Luther2s's Avatar
Old (#154)
It's really amazing this scene!!!
Offline 1 Posts, Join Date Sep 2011,  
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purkie103's Avatar
Old (#155)
Id love to see a video of you creating one of those panels from start to finish, Did you make the normals with NDO or bake them out from a high poly i saw you said earlier you made the texture sheet 1st so i can only assume NDO, or something alike. I feel it would be quite educational to watch. I'm not asking for a spoken tutorial or anything like that just a screen recording. I understand if you dont wanna do it though the information youve given already is very informative. I would just like to see it.
Offline , vertex, 30 Posts, Join Date Sep 2011, Location Lincoln, UK  
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kostyasazonov's Avatar
Old (#156)
This is amazing!
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Minos's Avatar
Old (#157)
Quote:
Originally Posted by purkie103 View Post
Id love to see a video of you creating one of those panels from start to finish, Did you make the normals with NDO or bake them out from a high poly i saw you said earlier you made the texture sheet 1st so i can only assume NDO, or something alike. I feel it would be quite educational to watch. I'm not asking for a spoken tutorial or anything like that just a screen recording. I understand if you dont wanna do it though the information youve given already is very informative. I would just like to see it.
The panels were baked from a simple hipoly mesh, there's nothing special about them really. Did you check out the making of tutorial on http://thiagoklafke.com/modularenvironments.html ?

There's an screenshot of one of the hipoly meshes used to bake textures at the bottom of the tutorial:


Hope that helps!
Thiago Klafke / Environment Artist
Portfolio - Linkedin
Offline , polygon, 686 Posts, Join Date May 2007, Location Sao Paulo  
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purkie103's Avatar
Old (#158)
Ive read that over a couple of times is very useful Thanks
Offline , vertex, 30 Posts, Join Date Sep 2011, Location Lincoln, UK  
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Kino1428's Avatar
Old (#159)
This is great work, I wish to work on project of this scale once I'm in the industry....
Offline , null, 15 Posts, Join Date Oct 2011, Location Montreal, Canada  
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elefantopia's Avatar
Old (#160)
beautiful use of orthogonal feature in your textures
Offline , null, 3 Posts, Join Date Dec 2011, Location oxford & los angeles  
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DockRock's Avatar
Old (#161)
Just stumbled upon this thread while doing some research on UDK. Amazing work!
Offline , spline, 118 Posts, Join Date Dec 2008, Location Utah County  
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Minos's Avatar
Old (#162)
hehe browsing through this thread made me appreciate polycount even more. The feedback received here was invaluable
Thiago Klafke / Environment Artist
Portfolio - Linkedin
Offline , polygon, 686 Posts, Join Date May 2007, Location Sao Paulo  
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sankalp's Avatar
Old (#163)
Real cool Environment....
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Minos's Avatar
Old (#164)
Bump! Someone turned this into a Mugen background and I think it looks awesome :P They didn't ask for permission but I don't care cause I love this haha

Thiago Klafke / Environment Artist
Portfolio - Linkedin
Offline , polygon, 686 Posts, Join Date May 2007, Location Sao Paulo  
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ZacD's Avatar
Old (#165)
LOL, awesome.
Offline , polycounter, lvl. 13, 7,050 Posts, Join Date Jul 2009, Location Columbus Ohio Send a message via MSN to ZacD  
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ZacD's Avatar
Old (#166)
wtf, I can't edit my post?

I was just going to add I'm surprised how well it fits in with that game, it seems perfect of a 2d fighting game.
Offline , polycounter, lvl. 13, 7,050 Posts, Join Date Jul 2009, Location Columbus Ohio Send a message via MSN to ZacD  
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swtor61's Avatar
Old (#167)
Looks great, love the lighting.Only I don't play it.
Offline , null, 6 Posts, Join Date Jan 2012, Location http://www.swtorcredits.org/  
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amile duan's Avatar
Old (#168)
Your scenes are great,but...maybe they need more details to be more realistic.
All beautiful things come from life and a render farm !
Offline , triangle, 254 Posts, Join Date Feb 2012, Location China  
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Lephenix's Avatar
Old (#169)
What a surprise, it fits perfectly with a 2d fighting game!

By the way, i love the enviroment, can't wait to see how the exterior looks.
Offline , spline, 156 Posts, Join Date Feb 2012, Location France Send a message via MSN to Lephenix  
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d1spect's Avatar
Old (#170)
This caught my eye today, Im so happy I found the source! I love this style of work!
Offline , null, 6 Posts, Join Date Mar 2012,  
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Gods_Requiem's Avatar
Old (#171)
Wow this is great. I love how you made so little assets into such an interesting stage of that size. Being an entry level environment artist there's a lot I can take from this. I think I will attempt a similar stage just for practice.
"Nothing is either good or bad but thinking makes it so"- William Shakespeare
Offline , null, 17 Posts, Join Date May 2012, Location New York, NY  
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Moosey_G's Avatar
Old (#172)
necrooo!

Still, I think everyone should see this thread at least once
Autocon: I grade everything in terms of how many Skittles I award to each game. Like uncharted 2 got 184 Skittles. I also award and factor in things like color and taste of the Skittles too making it a very robust and diverse grading system.

Vig: I'll close with, "If you made art half as well as you bitch, we would all be rich."
----------------------------------------------------------------------
Offline , polygon, 628 Posts, Join Date Mar 2010, Location Seattle, WA Send a message via Skype™ to Moosey_G  
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Freekill98's Avatar
Old (#173)
You need a little robot with a duster. no way humans could make that so clean :P.



This is a wonderful piece of art. reminds me a bit of the environments from doom3 however, they were darker.
Offline 1 Posts, Join Date Apr 2012,  
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Matroskin's Avatar
Old (#174)
lol, looks like u also won the Brawl competition ;)
Offline , polygon, 592 Posts, Join Date Aug 2007, Location Montreal, Canada  
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RexM's Avatar
Old (#175)
Quote:
Originally Posted by amile duan View Post
Your scenes are great,but...maybe they need more details to be more realistic.
I think he was going for a unique art style.


I also think he succeeded.
Offline , polygon, 604 Posts, Join Date Apr 2010, Location Washington - USA  
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