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So it looks like a new Gears of War has been revealed.
Do you guys reckon it'll run on UE3 or be a showcase for UE4?
(I might also add that regardless of what I said above, I'm still stoked for a new Gears game :P)
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, polycounter,
859 Posts,
Join Date Nov 2011,
Location Birmingham, UK
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$10 says gears 4 is a prequal, leading up to Marcus' incarceration.
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, veteran polycounter,
4,295 Posts,
Join Date Nov 2004,
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It's UE3, on 360.
+++MESSAGE ENDS+++
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, dedicated polycounter,
1,548 Posts,
Join Date Nov 2005,
Location Newcastle, UK
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Quote:
Originally Posted by almighty_gir
$10 says gears 4 is a prequal, leading up to Marcus' incarceration.
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qft, But it wont have the gears 4 name, until a couple of years later when Microsoft decides its time for gears 4 5 and 6. Oh wait...
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, polygon,
637 Posts,
Join Date May 2010,
Location Sweden
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Quote:
Originally Posted by ambershee
It's UE3, on 360.
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Thanking you.
Although your response begs the question - is UE4 not scalable to older tech', such as the 360 and PS3 then?
I ask because UE3 is pretty universal and there are even 3rd party revisions of it to work with Wii hardware. Presumably, mobile developers would still be using UE3 for a little while as UE4 would be reserved for consoles and PC.
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, polycounter,
859 Posts,
Join Date Nov 2011,
Location Birmingham, UK
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Quote:
Originally Posted by SirCalalot
Thanking you.
Although your response begs the question - is UE4 not scalable to older tech', such as the 360 and PS3 then?
I ask because UE3 is pretty universal and there are even 3rd party revisions of it to work with Wii hardware. Presumably, mobile developers would still be using UE3 for a little while as UE4 would be reserved for consoles and PC.
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UE4 is supposed to push hardware development.
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, triangle,
392 Posts,
Join Date Sep 2010,
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Epic said they had a PC exclusive in the works? So... wouldn't that probably be using Unreal 4?
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, polygon,
663 Posts,
Join Date Jan 2010,
Location Edinburgh
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Possibly, but not necessarily. Depends entirely on their expected timelines.
+++MESSAGE ENDS+++
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, dedicated polycounter,
1,548 Posts,
Join Date Nov 2005,
Location Newcastle, UK
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Using UE4 would make sense. Technology showcase on real example, for much wider public.
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, triangle,
392 Posts,
Join Date Sep 2010,
, line,
96 Posts,
Join Date Mar 2011,
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Quote:
Originally Posted by iniside
Using UE4 would make sense. Technology showcase on real example, for much wider public.
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Depends if porting is easier or not, asset wise, most likely, but code wise, with Kismet 1.0 out of the window and UnrealScipt 1.0 too, I wouldn't be surprised if this requires some peeps doing extra work to bring it to working order to the same iteration as of the other games.
I mean last thing we need is another Sam Fisher game where you have 10 different engine version for 10 different versions of the game.
There's a very good chance that I experienced MORE problems, then all the internet put together in the area of 3D. Talk about being original for once...
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, veteran polycounter,
4,501 Posts,
Join Date Apr 2011,
Location Canada
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seeing the popcorn effect with the particle emitter at the end of the video. I'll wait for the full UE4 video to confirm. Maybe Epic improved the particle spawning 
Freelance FX Artist | spacehulk-game.com
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, card carrying polycounter,
2,253 Posts,
Join Date Jan 2005,
Location Austin, TX
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Popcorn effect?
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, dedicated polycounter,
1,451 Posts,
Join Date May 2011,
Location Minnesota, USA
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Quote:
Originally Posted by SirCalalot
is UE4 not scalable to older tech', such as the 360 and PS3 then?
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If it's truly dynamic-lighting only, then no, it wouldn't be very scalable to older tech. Some devs might try and make custom builds with their own light baking solutions though.
(V) (;,,;) (V) woopwoopwoopwoop
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, dedicated polycounter,
1,678 Posts,
Join Date Aug 2006,
Location Minnesota
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Quote:
Originally Posted by Ace-Angel
Depends if porting is easier or not, asset wise, most likely, but code wise, with Kismet 1.0 out of the window and UnrealScipt 1.0 too, I wouldn't be surprised if this requires some peeps doing extra work to bring it to working order to the same iteration as of the other games.
I mean last thing we need is another Sam Fisher game where you have 10 different engine version for 10 different versions of the game.
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PC Exclusive. PC<.
Why would they port anything if they started making new game on UE4 in the first place.
They are working on UE4 for more than 5 years now. It's not something that just popup from air.
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, triangle,
392 Posts,
Join Date Sep 2010,
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Quote:
Originally Posted by Computron
Popcorn effect?
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Particles just popping into existence, visibly - like how popcorn suddenly pops into existence from corn in a pan.
+++MESSAGE ENDS+++
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, dedicated polycounter,
1,548 Posts,
Join Date Nov 2005,
Location Newcastle, UK
, triangle,
493 Posts,
Join Date Apr 2011,
Location Somewhere in Europe :P
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Quote:
Originally Posted by yodude87
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Here let me help you:
So where exactly is the popcorn effect? I don't see it. :/
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, triangle,
273 Posts,
Join Date Jan 2012,
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Quote:
Originally Posted by Seirei
Here let me help you:
So where exactly is the popcorn effect? I don't see it. :/
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thanks
maybe he meant the particles appearing and disappearing when the logo appears...
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, triangle,
493 Posts,
Join Date Apr 2011,
Location Somewhere in Europe :P
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"Unreal Engine 4 will be fully unveiled on June 7th at 1AM ET/PT on SpikeTV"

(V) (;,,;) (V) woopwoopwoopwoop
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, dedicated polycounter,
1,678 Posts,
Join Date Aug 2006,
Location Minnesota
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is there a stream somewhere..?
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, triangle,
340 Posts,
Join Date Mar 2009,
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bump...
is there a link? dunn see it in gamespot or gametrailers.
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, dedicated polycounter,
1,685 Posts,
Join Date Aug 2008,
Location Troy, New York
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Gametrailers will be posting it later tonight.
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, polycounter,
780 Posts,
Join Date Oct 2008,
Location Berkeley, CA
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I kept hearing '1am EST'. Some people are going to be pissed when they miss it.
+++MESSAGE ENDS+++
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, dedicated polycounter,
1,548 Posts,
Join Date Nov 2005,
Location Newcastle, UK
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I too am curious about this. Nooo idea whats going on. I just know I can't wait to see it!
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, polygon,
510 Posts,
Join Date Aug 2010,
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