on 06-01-2012 06:05 PM
I recently reformatted my hard drive and lost all my bookmarks. But I remember a forum thread on UDK's website that had a general guideline I followed that told how tall and wide certain objects should be in unreal. (Windows should generally be X units above the ground and X units wide. Doors should be X units wide and x units tall etc.) I can't seem to find it again. Does anyone know what I'm referring to, if not does anyone have something similar?