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All I can say is great work so far El Scorcho! The hair is gonna be interesting to see once you start sculpting it. Are you gonna sculpt the bag and sword as well? Anyhoo, I cannot wait to see the polypainting work if you're gonna add color to this model, which would be awesome to see!
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, vertex,
34 Posts,
Join Date Feb 2012,
Location Houston, TX
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Looks very nice! I love all those nice and little intricate parts. I can't wait to see it with color. 
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, spline,
211 Posts,
Join Date Jun 2011,
Location Pittsburgh
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Coming out great! Having seen this concept before seeing it being made into 3d step by step is pretty cool. Can't wait until it's finished. The ears are working out really nice too. Don't know if you planned on doing the weapon too but if you do you should try giving it your own touch so it matches with the character instead of looking plain like in the picture.
"Nothing is either good or bad but thinking makes it so"- William Shakespeare
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, null,
17 Posts,
Join Date May 2012,
Location New York, NY
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Super awesome your doing the concept justice that's for sure, looks just like her.
Also glad to see those ears were what I thought they were.
Can't wait to see those vibrant colors in the texturing, I know I am already there and your not even done with the sculpt. 
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, card carrying polycounter,
2,394 Posts,
Join Date Jan 2005,
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def watching this me really nice work so far.
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Looks great! One thing that's bothering me is how thin her feet look. I know they're thin in the concept but on that they just look wrong to me as well. Maybe they need just a bit of widening around the ball of the foot to give more shape?
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, polycounter,
776 Posts,
Join Date Nov 2010,
Location London, UK
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Looking forward to see the final model man! Great Job! Mr. Holdeen really does a lot of great, and awesome character designs! I'd like to do something like this in the future!
More power to you El Scorcho! 
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, spline,
114 Posts,
Join Date Apr 2012,
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Funky Bunnies; Thanks, How bout some placeholder sculpt hair for now?
I fixed her face, this better?
No you don't, ahhh the horrors the horrors.
Callesw: Thanks, me too haha. I'm not sure how I'm gonna tackle it yet.
Hazardous: Thanks, I thickened those plates a little. Doesn't look like it from the renders though. I'm not a Zbrush rendering master like you. I'm trying though
GabeLamas: Thanks, yea definitely I'm going to try and recreate that scene from the concept. Not the background just a little pedestal with some grass, water and shrooms. About the polypainting maybe I dunno I don't do that often. That's what 3D Coat sexiness is for.
Stoop_Kid: Thanks me too.
Gods_Requiem: Thanks, what do you mean? Like a more intricate blade or handle? I like the simplicity personally, it doesn't distract from pretty girl holding it
$!nz: Haha thanks, I'm almost done now.
makecg: Thanks
Fomori: Thanks, hrmm I'm not quite sure what you mean.
alphajayel: Thanks, He is a rockstar!
Yea definitely, I'm having a lot fun modeling her.
Almost done with the high poly, just a little more refinement and detailing before I start the low poly. I swear those mesh things above her puff sleeves don't actually look that bad. I'm not to experienced with rendering out of Zbrush

Last edited by El Scorcho; 05-29-2012 at 07:36 PM..
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, line,
78 Posts,
Join Date Nov 2007,
Location Dallas
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this looks great man, nice work. My only crit would be the creases on the boot make it look like a thinner crisper material than what I think you're going for. I know you're going with those sharp edged creases to aid the stylised theme, but I think you can define the material better and still keep it looking stylised.
Looks beautiful otherwise, look forward to seeing it textured
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, triangle,
394 Posts,
Join Date Feb 2009,
Location Belfast
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Godlike hair man. my favourite part on the whole sculpt. You nailed that volume and movement!!
P.S Zbrush render master ??? I hit Shift R - the rest is photoshop!! One thing regarding that though, is i alwyas double my canvas size and render at that size and export the resulting documents out so im always working at massive sizes. Then when you shrink it down, it will have a nice AA feel about it.
Last edited by Hazardous; 05-29-2012 at 08:11 PM..
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, dedicated polycounter,
1,381 Posts,
Join Date Sep 2007,
Location Widgee, Australia
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Quote:
Originally Posted by Hazardous
Godlike hair man. my favourite part on the whole sculpt. You nailed that volume and movement!!
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+1
Really great work so far. Can´t wait for the lowpoly and textures - keep us posted, please 
portfolio - available for freelancing
" Inter arma silent musae"
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, triangle,
272 Posts,
Join Date Dec 2006,
Location Slovakia
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Gorgeous work! I'm really impressed by the crispness of it all. The only thing I have some small concern with is that the face is missing some of the gentleness of the illustration. What you have looks awesome anyway as your own interpretation though. It's going to be an amazing model!
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, polygon,
606 Posts,
Join Date Mar 2010,
Location Redwood City, CA
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fantastic, that hair is amazing.
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, polygon,
508 Posts,
Join Date Feb 2012,
Location Australia
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heym..durr, how did I forget this thread. Your elf turned into a wonderful piece of sexyness. I really love what you did, me likey her nose, clothes and dem bewbs.
Her shoes/feet seems a tad too small, but that a minor detail. Gratzies
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, triangle,
291 Posts,
Join Date Jul 2011,
Location Nimes - France
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Amazing work so far man. Love the curves and the small wrinkles/ details describing the fabric.
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, polycounter,
862 Posts,
Join Date Sep 2009,
Location Bulgaria, Troyan
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Awesome work! I am just curious how you gonna do her hair as low poly...
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, spline,
236 Posts,
Join Date Jan 2010,
Location Brazil
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really nice! and yea that hair is pretty fantastic!
"The blacksmith and the artist reflect it in thier art. Forge their creativity closer to the heart YEAH! Its closer to the heart!"
Vageta whats your scouter read about this model?
ITS OVER NINE THOUSAND!!!!!!!
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, dedicated polycounter,
1,542 Posts,
Join Date Sep 2008,
Location Brighton, UK
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mr_ace: thanks dude, eyes like an eagle man. I softened those creases some.
Hazardous: Wow thanks man! I rarely get complements like that. And thanks for the tip on ZB rendering.
ghost-d: Thank you I will
haikai: Thanks man, hrmmm I'll see what I can do to bring back that softness to her face and skin with some material work.
Darkleopard: Thanks
Scythe: Thanks man, Small feet? I thought they were a little big compared to the concept and was going to scale them down or elongate them.
disanski: Thanks
fabio brasilien: Thanks dude, I'm not quite sure yet. I think I will be doing some kinda hybrid between the way Tera did their hair and the traditional alpha plane method.
woogity: Thanks
So I finally got the low poly made and the initial bakes done. Hair is a quick decimated stand in for now. Actual hair will be a sorta Tera and traditional strip style hybrid. Looks like I got some bake nasties to clean and then it's on to coloring inside the lines like a big boy haha.
On a side note anybody here got some good links/advice/tricks/etc for using modo 601? I've using this side project to learn how to use it.

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, line,
78 Posts,
Join Date Nov 2007,
Location Dallas
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Wow that bake turned out great! Can we see some wireframes?
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Absolutely gorgeous man, can't wait to see it textured.
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, triangle,
291 Posts,
Join Date Jul 2011,
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fantastic work!!
Holdeen is one of my favourite concept artists too!
Minor crit.. the arms seem a tad long.
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, card carrying polycounter,
2,264 Posts,
Join Date Aug 2006,
Location Montreal QC, Canada
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Yea man... this is stunning. I have to say its one of my fav models I have seen in a long long time. I would love to see the wires too.
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, polygon,
542 Posts,
Join Date Jan 2011,
Location Raleigh NC
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Quote:
Originally Posted by El Scorcho
Funky Bunnies; Thanks, How bout some placeholder sculpt hair for now?
I fixed her face, this better?
No you don't, ahhh the horrors the horrors.
Callesw: Thanks, me too haha. I'm not sure how I'm gonna tackle it yet.
Hazardous: Thanks, I thickened those plates a little. Doesn't look like it from the renders though. I'm not a Zbrush rendering master like you. I'm trying though
GabeLamas: Thanks, yea definitely I'm going to try and recreate that scene from the concept. Not the background just a little pedestal with some grass, water and shrooms. About the polypainting maybe I dunno I don't do that often. That's what 3D Coat sexiness is for.
Stoop_Kid: Thanks me too.
Gods_Requiem: Thanks, what do you mean? Like a more intricate blade or handle? I like the simplicity personally, it doesn't distract from pretty girl holding it
$!nz: Haha thanks, I'm almost done now.
makecg: Thanks
Fomori: Thanks, hrmm I'm not quite sure what you mean.
alphajayel: Thanks, He is a rockstar!
Yea definitely, I'm having a lot fun modeling her.
Almost done with the high poly, just a little more refinement and detailing before I start the low poly. I swear those mesh things above her puff sleeves don't actually look that bad. I'm not to experienced with rendering out of Zbrush

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this is so amazing, gj
how do you make the seperate items? are they modelled in 3d program then bring into zbrush or do you sculpt all inside zbrush? i dont understand how you model all these amazing pieces. when i try to sculpt clotches it becomes all squashed and messy when pulling out clotches. ty very much if u reply. 
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, line,
61 Posts,
Join Date Nov 2010,
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Kingdom for wires.
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, triangle,
446 Posts,
Join Date Dec 2010,
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So awesome man, I get all giddy when I see artist make great chick models and this is no exception!!!
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, dedicated polycounter,
1,381 Posts,
Join Date Sep 2007,
Location Widgee, Australia
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