shabba
created Mass Effect 3 - Tram Corridor - HS Studyon 05-29-2012 08:44 PM
Hi All,
I recreated a scene from Mass Effect 3. It is currently only high poly objects. After discovering that this entire scene was created using tileable UV strips, I'm uncertain if I will progress forward or try an alternate approach.
All comments and criticisms are welcome!
REFERENCE/CONCEPT:
HS Study:
Feedback is greatly appreciated!
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, spline, 141 Posts, Join Date Feb 2009, Location Toronto, Canada
Lovin this mate! I'm the the midst of an hs study myself, so I can appreciate the work. Haha.
Not a whole lot to crit. You're sticking super close to concept; but I'd love to see it pushed a bit further. Maybe include props just to spice it up a bit. You've gone some great modeling going on here, and it would be great to see some story to help enforce that. Depending on your goals though, that may not be in the cards. Either way, kickin work.
Looking for work in games
Currently working as the only 3d Concept Designer in Adidas' Advanced Team.
@BelgianBoolean - Thanks! Do you mean the monitors, and some of the banding around the pipes? Or other game objects found in ME3? What is the HS study you're focusing on?
I was thinking other props found in ME3. I love seeing environments that feel used or inhabited. So populating the area with props (i.e. trash, crates, etc These aren't the greatest examples) helps with that a bit and gives the area a bit more life.