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Acid_Wire's Avatar
Old (#1)
Bonjour
I'm looking for a way to get something close to the exhausts in EVE Online. I've done sort of similar things before, but of a lower quality. I'm also fairly new to using particles, so any tips on that would be appreciated (assuming particles are the way to go)

example:
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osman's Avatar
Old (#2)
I've played EVE like 3-4 years ago I think and if it's still the same, then you can achieve the same effect using beams in UDK.

http://udn.epicgames.com/Three/Parti...ence.html#Beam _TypeData

You might also want to take a look at some pre-existing particle systems that come with UDK.

Perhaps this can help as well:
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ambershee's Avatar
Old (#3)
They look more like lense flares than beams.
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JamesWild's Avatar
Old (#4)
There's a LensFlare object that's basically a billboard yeah. It looks to be based on the same code a particle system is but just one plane (uses a lot of similar naming conventions/etc. in the script)

You might want multiple lens flares/emitters layered up, some blocked by line of sight, some not, so you get that nice glare when you can see it, but just a soft glow when you can't.
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osman's Avatar
Old (#5)
Well it consists of multiple parts. The image he gave, the ship is not moving, so the beam is not really visible, so you only see the tip of the head which is a lense-flare/regular particle. But when you move, the beam partile gets longer.

Like this:



or here


So the main part, try a lens-flare, for the longer part, try a beamdata particle in udk.
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JamesWild's Avatar
Old (#6)
Oh! Make a particle system, right click->add type data->ribbon. Should leave a trail behind if attached to the engine. Basically it goes through every particle and links them up with a quad strip. (doesn't actually draw the particles themselves)
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ambershee's Avatar
Old (#7)
^ Yeah - it's a ribbon particle for the 'beam', and a lense flare at the actual exhaust
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naked_chicken's Avatar
Old (#8)
Is there a way to spawn a ribbon trail like this behind every particle emitted by another particle system?
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