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created Courtyard [WIP]
on 05-29-2012 12:04 AM
So I'm sorta a lurker round here, who's avoided posting for a good while, figure its time to start. This is my current project rendered in marmoset. Any crits or comments are welcomed. There is still a ways to go yet though. Currently working on the window frames and roof. The middle will be a fountain surrounded by plants. 
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, vertex,
48 Posts,
Join Date Feb 2010,
Location Melbourne Aus
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looks good!
Try to get more detail into the bricks (especially the bigger ones supporting the columns. I like the colors thusfar in your scene, would look great with some green I think 
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, triangle,
450 Posts,
Join Date Sep 2010,
Location Netherlands, Hilversum
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Quote:
Originally Posted by Rhoutermans
looks good!
Try to get more detail into the bricks (especially the bigger ones supporting the columns. I like the colors thusfar in your scene, would look great with some green I think 
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Thanks mate. I've pumped up the detail in the larger bricks and it looks much better already.
The green from plants should really compliment the scene perfectly.
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, vertex,
48 Posts,
Join Date Feb 2010,
Location Melbourne Aus
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So the roof is finally done, now onto the pots and fountain.

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, vertex,
48 Posts,
Join Date Feb 2010,
Location Melbourne Aus
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Just a quick update, finished the pot. Going to add plants in afterwards since i don't want them to just be uniform. The tri count is 364 for anyone wanting to know.

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, vertex,
48 Posts,
Join Date Feb 2010,
Location Melbourne Aus
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Quick update. Now onto plants.

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, vertex,
48 Posts,
Join Date Feb 2010,
Location Melbourne Aus
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Looking good are you going to have a small garden in the middle?
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, triangle,
385 Posts,
Join Date Feb 2012,
Location Croatia
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Hey
Coming along nicely, your textures are nice and it shows that you've put a lot of effort into them.
I'm not getting any real sense of scale/space. Check the size of your floor pavers, they seem quite large. If your floor texture is over-scaled it makes everything else seem miniature.
Also on the floor pavers, have you considered knocking a bit of saturation/vibrance out of them? I might be wrong, but they just seem a little too vibrant, try it and see, perhaps it might look better how it is.
Finally, and I'm sure you'll get to this later on. Don't forget to add some props & dirt decals between the walls and the paver. Or, for extra believability and if you have the budget, add some 'Edge Paving' between the walls and the floor. If you look at any herringbone paver in reality (the type you've got). It is almost always bordered with Edge Paving. (otherwise it'd just fall apart). This edge paving will also add a nice detail buffer between the two faces.
Looks awesome, keep going!
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, line,
72 Posts,
Join Date Aug 2010,
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Thanks for the comments guys. Giving an update on the plant creation, already got 4 different kinds. I appreciate any and all advice/comments.
Ivanzu: I think this update will answer your question.
Guy123: Thank you for the kind words and advice! I will have to readjust the scale of the bricks before I show my next over all shot. I will play with the saturation maybe once I've finished the garden so I can see how it all fits together. (i must admit I'm a sucker for colour) I will also have to consider putting in edging for the pavings like you pointed out, I hadn't looked into those type of pavings so this was a very helpful hint. Thanks again.

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, vertex,
48 Posts,
Join Date Feb 2010,
Location Melbourne Aus
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Ok big update, with the garden now pretty much done, bar some tweaking. I need to do a few more things and this puppy is done.
Also if anyone has advice on dirt maps or a good tutorial please link it to me as i have no idea about them yet.

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, vertex,
48 Posts,
Join Date Feb 2010,
Location Melbourne Aus
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reminds me of Cathedral Square in Stormwind, from World of Warcraft, the pavement is similar and the fountain in the middle, nice work so far!
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, spline,
152 Posts,
Join Date Jul 2011,
Location Romania
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Much better, looks lovely.
A few clouds wouldn't go a miss?
I would lower the camera angle, don't forget - we look down on things we don't like, and up to things we do!
at the moment, by looking down on the scene you are making it seem quite small. By lowering the camera you can induce a feeling of awe and scale.
Great work!
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, line,
72 Posts,
Join Date Aug 2010,
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That's brilliant advice on the camera angle guy123 thanks! I will also have to get onto those clouds.
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, vertex,
48 Posts,
Join Date Feb 2010,
Location Melbourne Aus
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Quote:
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That's brilliant advice on the camera angle guy123 thanks! I will also have to get onto those clouds.
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Glad to help!
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, line,
72 Posts,
Join Date Aug 2010,
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This looks fantastic! MORE!
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, polygon,
606 Posts,
Join Date Nov 2010,
Location USA
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so great, well executed!
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, triangle,
256 Posts,
Join Date Feb 2011,
Location Sweden
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You asked for more and here is more. I think I'm ready call this done maybe except for the odd tweak here and there and fixing the sky...

Last edited by Tejay; 06-13-2012 at 11:36 AM..
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, vertex,
48 Posts,
Join Date Feb 2010,
Location Melbourne Aus
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Came out really nicely man! Good addition to the 'folio
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, dedicated polycounter,
1,669 Posts,
Join Date Dec 2010,
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great work! The only thing that is bothering me about this is that cloud. I feel like it is higher resolution than the rest of the scene and should be more out of focus. Also noticed that I can't see a horizon line through the windows. Nitpicky, I know, but I really think it will help sell this as a completed scene if you add those tiny details. 
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, spline,
147 Posts,
Join Date Apr 2008,
Location Chicago Area
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fixed up the background. Please tell me what you think of the alteration.

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, vertex,
48 Posts,
Join Date Feb 2010,
Location Melbourne Aus
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Hey, this is looking good! Not to fond of the lighting yet. Have you tried with a stronger sunlight? The big shadows makes it feel kind of cold atm.
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, polycounter,
1,123 Posts,
Join Date Dec 2007,
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Ahh I might be a tad too late to the scene!
I think you need to break it up and add some depth to the scene. Break up the doorway you have there, create a bigger archway or something. You're getting stuck in this little scene with little to no depth to it at all, make it a little bit more interesting, the mirroring of everything is a little bit too obvious.
Either way, really nice props and plants  I really like the detail on those small archways. I just think it's a bit too stiff! Have a think about it
Good work so far!
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, dedicated polycounter,
1,644 Posts,
Join Date Sep 2009,
Location Sweden/Malmö
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Here's a quick update based on critique given.
Aimbiz: your not the first person to tell me about the lighting not being strong enough, so hopefully this is a little better.
Chrisradsby: Yeah might be a tad late to the scene, I had always intended on this being a small piece to begin with, I promise something bigger next project! But I must admit I'm a sucker when it comes to symmetry, I just think it looks pleasing.

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, vertex,
48 Posts,
Join Date Feb 2010,
Location Melbourne Aus
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i like it, specialy the sky ( i know i'm weird ) but i think it could need a bit more brightness in my opinion.
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, spline,
113 Posts,
Join Date Mar 2012,
Location France
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Massive improvement with the lighting, thought I've noticed now that my eye is bring drawn into the corner, where nothing is really happening, perhaps try moving the light so that the centre-point is more focussed on the sculpture in the middle, turning it into the focal point. If you then added some water effects to it (turning it into a fountain) you'd have a really nicely finished piece.
I forgot to mention before too: I'm a big fan of your foliage, care to share your process? The normal maps are quite well defined so am I right in thinking it is all baked?
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, line,
72 Posts,
Join Date Aug 2010,
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