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Awesome work Phil! and Kevin is right, it really does tie the room together.
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, spline,
157 Posts,
Join Date Apr 2009,
Location Cary North Carolina
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Coool stuff! It's nice to see works of an artist that is using tools that let him be just that... an artist...  Anyway coold stuff... loving the rage art dumps that have been popping here the forum 
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, triangle,
346 Posts,
Join Date Jan 2010,
Location Romania
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yeah! just in time to keep filling the rage folder O_O
thats beautiful
i think i saw a video of that too? was it you? gonna check now
thanX 
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, polycounter,
1,150 Posts,
Join Date Jul 2005,
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Great terrain work. Congrats!
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, triangle,
468 Posts,
Join Date Jun 2007,
Location Durham, NC
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Thank you for these, they are so pretty... (and inspirational  )
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, triangle,
330 Posts,
Join Date May 2006,
Location UK
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stunning man! stunning....
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, triangle,
344 Posts,
Join Date Mar 2010,
Location North Dallas Texas
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This thread is full of MEGA-win. I love comparison before & after shots!! Phenomenal environmental art at play here, without question. Congrats!
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, spline,
104 Posts,
Join Date Feb 2011,
Location Valencia, CA
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Awesome before and after shots, all that detail work makes a huge difference. Can you talk about the workflow at all? Some of the shadows look a bit stencil-y in the befores- is that a pre lightbake preview in idStudio?
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, spline,
126 Posts,
Join Date Nov 2008,
Location Brooklyn, NY
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Phillip,
Very impressive work. Glad things are going well for you. Keep up the awesome work.
eudy
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, null,
2 Posts,
Join Date Sep 2009,
|
That is really something. It's really cool to see before and after shots, cheers for uploading them. I hope I can do stuff like that some day! Congrats on RAGE by the way, I managed to play it at Eurogamer in london, it was really fun and looks great.
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, spline,
126 Posts,
Join Date Aug 2010,
Location Yorkshire, UK
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Wow, Thanks for the before/after, it really shows off what you're doing.
How long on average does it take to finish an overall scene?
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YES MATE.........feckin yes! Awesome environment work 
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, polycounter,
1,093 Posts,
Join Date Jul 2010,
Location London, UK
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awesome stuff.....that game has some of the best environment I have ever seen....makes me wanna just walk around all day and explore 
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, null,
15 Posts,
Join Date Mar 2009,
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Phillip, I am really interesting in the way id Tech 5 changes the whole texture creation work flow. I really want to know how is it comparing to the old way?
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, vertex,
30 Posts,
Join Date Jul 2011,
Location Toronto
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What tool did you use to create splines for paths/ roads?
Did you use zbrush to create you instances( building blocks) for the level e.g rocks debris?
I watched the demo video for the ID Software your application of decals and stamps look immesnsed and so free and easy. Well jealous!!!!
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, null,
9 Posts,
Join Date Oct 2011,
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Great stuff, you guys did an awesome job on the game! Way to go, Phil! 
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, triangle,
280 Posts,
Join Date Mar 2010,
Location Dallas, TX
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I should have asked this a while ago, but I was wondering how the big terrain chunks/props were created. Are these purely ZBrush sculpts or was something procedural used like World machine to get that amazing looking erosion. Anyone care to post a piece of that beautiful rock and show the steps to generate it?
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, card carrying polycounter,
2,029 Posts,
Join Date Oct 2004,
Location Vancouver Canada
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So cool man! So So awesome!
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, null,
8 Posts,
Join Date Feb 2012,
Location Republic of Free
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Yes please please post a breakdown!
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, triangle,
271 Posts,
Join Date Mar 2011,
Location Toronto, Canada
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Rage is such a beautiful game. Very inspirational stuff man!
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, null,
3 Posts,
Join Date Apr 2011,
Location Austin, Tx
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Really impressive work. I think RAGE is the most beautiful game on current generation. I don't remember what I was doing mostly when I was playing this game - playing or admiring the environments 
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, line,
97 Posts,
Join Date Jun 2009,
Location Montréal, Quebec, Canada
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