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One of the best art teams I've ever known, not just within games, and an incredible place to work. It was a magical place.
If anyone is looking for an environment or character artist feel free to shoot me a pm.
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, veteran polycounter,
3,443 Posts,
Join Date Feb 2007,
Location San Mateo, CA
, dedicated polycounter,
1,305 Posts,
Join Date Dec 2008,
Location Chicago, IL
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fuckfuckfuckfuckfuck. This absolutely breaks my heart. Why is it so hard for a new i.p to be successful these days? I hope you guys land on your feet.
So is Copernicus over????
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, dedicated polycounter,
1,741 Posts,
Join Date Jun 2009,
Location San Diego, CA
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Crap news indeed. Also rumours Big Huge Games have closed ....
http://www.eurogamer.net/articles/20...l-staff-report
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, spline,
178 Posts,
Join Date Jan 2011,
Location UK, North West
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this is pretty shitty those recent screens looked amazing!
hopefully there letting you guys back up your work! hope everyone lands on there feet!
also we are still looking for environment artists here at DE send me a PM with your portfolio link!
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, dedicated polycounter,
1,787 Posts,
Join Date Oct 2008,
Location Vancouver, BC
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this makes me a sad panda. I loved Reckoning and I was looking forward to their Copernicus project. So much talent there. Hope everyone lands a cool gig after this.
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, triangle,
395 Posts,
Join Date Sep 2008,
Location Los Angeles, CA
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Yup we all got layed off. Tons of talented people looking for work... *cough* including myself, so if you have an environment art spot open let me know.
I'll forward any info onto the engineers and designers too.
Hopefully I'll get clearance to post screenshots in PnP, this game was really too beautiful to not get seen.
Thanks for all the support guys!
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, triangle,
451 Posts,
Join Date Aug 2009,
Location Waltham, MA
, dedicated polycounter,
1,346 Posts,
Join Date May 2005,
Location Boston, MA
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Quote:
Originally Posted by vcortis
Yup we all got layed off. Tons of talented people looking for work... *cough* including myself, so if you have an environment art spot open let me know.
I'll forward any info onto the engineers and designers too.
Hopefully I'll get clearance to post screenshots in PnP, this game was really too beautiful to not get seen.
Thanks for all the support guys!
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Hey Vic, and 38 folks, if you'd like, PM me your folios so I can forward them along where I can. Shitty situation is Shitty.
We're mainly looking for character guys though so let me know if you're a Character Artist as well.
Last edited by Shogun3d; 05-24-2012 at 02:23 PM..
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, dedicated polycounter,
1,305 Posts,
Join Date Dec 2008,
Location Chicago, IL
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http://1stplayable.catsone.com/careers/
Right now we are looking for programmers... i am looking to see if we want some 3d artists as well. I'll keep you guys posted. PM me with your portfolios and i'll see what i can do for you guys.
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, dedicated polycounter,
1,691 Posts,
Join Date Aug 2008,
Location Troy, New York
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Quote:
Originally Posted by ErichWK
fuckfuckfuckfuckfuck. This absolutely breaks my heart. Why is it so hard for a new i.p to be successful these days? I hope you guys land on your feet.
So is Copernicus over????
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*COMMENT DELETED*
Last edited by Jesse Moody; 05-24-2012 at 02:45 PM..
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, triangle,
392 Posts,
Join Date Sep 2010,
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Quote:
Originally Posted by iniside
It's not about IP. Is about execution.
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please leave this thread
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, Moderator++,
6,717 Posts,
Join Date Oct 2004,
Location Austin, TX
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Sorry to read about this guys... I'm not sure what the heck is going on these days.
Best of luck to all of those affected...
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We are also looking for people http://www.naughtydog.com/work/
Texture Artist
Lighting Artist
Concept Artist
Character Artist
Chracter Rigger
Technical Director
Good luck everyone! Such an shity situation. :/
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, card carrying polycounter,
2,030 Posts,
Join Date Jun 2008,
Location Santa Monica, CA
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Quote:
Originally Posted by iniside
It's not about IP. Is about execution.
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Seriously, not the place for this. Especially since these are just your opinions. Many people, including myself, loved Reckoning.
Sad to hear. I was looking forward to seeing the Amalur universe expand.
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, Polycount.com Editor,
1,748 Posts,
Join Date May 2009,
Location Redwood City, CA
, triangle,
266 Posts,
Join Date Feb 2008,
Location Seattle
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Ignore the troll boys.
We are looking for people at DE too
http://www.digitalextremes.com/careers
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, dedicated polycounter,
1,640 Posts,
Join Date Nov 2004,
Location London Canada
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For those interested, the state of Rhode Island is holding a press conference about the matter.
http://www.wpri.com/generic/news/pol...gaming-company
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, polycounter,
780 Posts,
Join Date Oct 2008,
Location Berkeley, CA
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I know Ubi Montreal is hiring for my project and others as well, need enviro/world artists if you are interested in relocating to one of the actually booming gaming hubs in north america right now.PM me your info if you are interested! best of luck to everyone, really sucks to hear.
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, dedicated polycounter,
1,632 Posts,
Join Date Sep 2008,
Location Montreal
, triangle,
485 Posts,
Join Date May 2008,
Location Brighton, UK
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awful news awful situation
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, polygon,
722 Posts,
Join Date Aug 2009,
Location http://nickbarone3d.weebly.com/
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Sad news.
Infinity Ward is looking for a couple of environment artists right now though and also a prop artist. If you're interested, send me a PM. Good luck to everyone.
Serozh Sarkisyan
Environment Artist
Infinity Ward
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, dedicated polycounter,
1,305 Posts,
Join Date Sep 2008,
Location Los Angeles
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Hawken Team Is looking for an Fx Artist and a Tech Artist you must know Unrealed. Let me know if you are interested.
Ubisoft Massive, Sweden is looking for character artists and environment artists if interested send me a pm as well.
Please title your subjects with the job and team you wish to be forwarded to.
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, triangle,
467 Posts,
Join Date Feb 2009,
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What kills me about this is that the management and operators of 38 knew the situation and kept the employees in the dark then didn't pay them and basically pulled their insurance out from under them all while making that million dollar+ payment to Rhode Island on the loan that will surely be defaulted on.
Here is an idea. Take that money and pay your employees with it and tell them that unfortunately this is it and close doors.
Take care of your family first... Just leaves a bad taste in my mouth...
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Well now that I'm a little more free to talk about this Jesse. The million dollar + payment that went to Rhode Island was in assurance we would receive the tax credits of 8 million. We even had buyers lined up for the credits and the government was sitting there telling us "You give us the million, we give you the tax credits."
We gave them the million. They did not give us the tax credits, which would've not only payed the employees, but saved the studio most likely as we had several publishing deals in the works. The government flat out lied to us (big surprise).
I don't fault upper-managemenet too much, they've actually been pretty open about what's going on and really thought the studio was going to pull through this. They've even been allowing us access to the building to obtain as many assets as we need to build our portfolios back up. I'm sure the full story will eventually come out.
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, triangle,
451 Posts,
Join Date Aug 2009,
Location Waltham, MA
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