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created Sketchbook: KalebAylsworth
on 05-02-2012 11:48 PM
Hi everyone! So.. let me just start by saying that I'm not exactly new here or to the industry, buuuut this is gonna be my first time posting.
I'm currently working as an environment artist at Visceral games, where I mostly handle full environments, and the nature of my work is primarily low-mid poly with a lot of tiling textures.
These days, I don't get to do much sculpting, hard surface hp, or texture painting on the job, so my intention is to use this thread as a record of my ongoing efforts to learn and improve in the areas which I feel are being a little neglected at work.
*Oh, and comments and crits are most indeed welcome!
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, null,
24 Posts,
Join Date May 2012,
Location San Francisco, California
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So, I'm just starting up a little hp/ sculpt project of a Gothic church entry way. My reference is mostly from Kylemore Abbey.
So far I've got the block model roughed in, one tiling texture/ alpha brush sculpt for the stone masonry, and I'm beginning to hp the door tonight.   
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, null,
24 Posts,
Join Date May 2012,
Location San Francisco, California
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i like that brick pattern did you hand-sculpt that
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, triangle,
253 Posts,
Join Date Feb 2010,
Location Pittsburgh PA, USA
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Yep. I modeled the brick pattern on grid in Maya to make sure it tiled, then worked them up by hand in Zbrush. Then once the sculpt was finished, I grabbed it as an alpha brush, tiled it in Photoshop, and then painted it back onto a subdivided plane in Zbrush.
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, null,
24 Posts,
Join Date May 2012,
Location San Francisco, California
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interesting workflow, i normally render to texture that onto a plane
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, triangle,
253 Posts,
Join Date Feb 2010,
Location Pittsburgh PA, USA
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Yes, that's what I would do too if I was planning to use it as a texture, but I only want it as a tiling alpha brush for detailing my sculpt later on.
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, null,
24 Posts,
Join Date May 2012,
Location San Francisco, California
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Small update. Finished hp for the wood portion of the door. Gonna work on the metal ornamentation next, and then do a zbrush damage/ detailing pass.

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, null,
24 Posts,
Join Date May 2012,
Location San Francisco, California
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Small update: Added metal hinges and knocker and wood grain pattern to door. Moving on to stone doorframe next. Will come back for a wear and tear pass later. 
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, null,
24 Posts,
Join Date May 2012,
Location San Francisco, California
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I figure for the wood detail you used a rake brush but how did you do the hinge parts that are on the door? Did you model those out in Maya then detail in Zbrush or did you just use an alpha on the door?
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, null,
8 Posts,
Join Date Oct 2011,
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The wood detail was created using 'noise maker' in Zbrush.
I modeled the hinges and knocker in maya, used Dynamesh to distribute the polys more evenly in Zbrush, and then sculpted the remaining details on top.
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, null,
24 Posts,
Join Date May 2012,
Location San Francisco, California
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Building out the area around the door. Relief work, and stone/ cracks pass next. 
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, null,
24 Posts,
Join Date May 2012,
Location San Francisco, California
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Looking good!
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, null,
9 Posts,
Join Date May 2012,
Location Foster City, CA
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Haven't had much time to work on it over the last few days, but I got a chance to mess with some Dynamesh and shadowbox fun.
Anyway, here's a small update on the stonework. I think I'll move onto the columns next, and then fill out the rest of the structure before I finally do a wear and tear pass on the whole thing.

Last edited by KalebAylsworth; 05-19-2012 at 03:29 AM..
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, null,
24 Posts,
Join Date May 2012,
Location San Francisco, California
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looking nice!
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, polygon,
508 Posts,
Join Date Feb 2012,
Location Australia
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Thanks!
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, null,
24 Posts,
Join Date May 2012,
Location San Francisco, California
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OMG! 
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, null,
16 Posts,
Join Date May 2012,
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Finished the columns, and building out the major parts of the rest of the structure. Have to add the side windows, and the smaller roof details flanking the door before I can get down to the finer details. 
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, null,
24 Posts,
Join Date May 2012,
Location San Francisco, California
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Small update. Haven't had much time to work on it, but it's slowly getting there. 
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, null,
24 Posts,
Join Date May 2012,
Location San Francisco, California
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i'm liking this, how you gonna retopo?
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, triangle,
253 Posts,
Join Date Feb 2010,
Location Pittsburgh PA, USA
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This is coming along beautifully!
I can't wait to see it finished.
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, line,
58 Posts,
Join Date Apr 2012,
Location CT / MA
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Thx! I don't think I'll go and take this all the way to an in game model and texture. I get a lot of practice at that on the job, so I prefer to focus solely on HP in my own time. If I were though, I'd kick out my subtools as reference and then build the low poly mesh using my intial blockout as a starting point.
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, null,
24 Posts,
Join Date May 2012,
Location San Francisco, California
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Ok, so it's been a long long time... I kinda had a baby and finished making a game though, so I still call that a win. In any case, here's a quick update on a gothic window, and I'll probably go back and finish up that doorway now that I'm back at it again.

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, null,
24 Posts,
Join Date May 2012,
Location San Francisco, California
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