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Cheers Stefan 
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, card carrying polycounter,
1,979 Posts,
Join Date Jun 2005,
, card carrying polycounter,
1,979 Posts,
Join Date Jun 2005,
|
Its soo contrasted, its hard to see. Since its based on quake 2, are you baking your lighting?
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, dedicated polycounter,
1,449 Posts,
Join Date May 2011,
Location Minnesota, USA
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levels are looking gorgeous, but whats the deal with the foliage, especially the leaves on the branches i'm noticing some strange pixelation/filtering
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, polycounter,
1,186 Posts,
Join Date Nov 2004,
Location Toronto, Ontario
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loving that placeholder terrain man!
nah, but serious comment here, the yellow is starting to kill me. i'm pretty bored of yellow/brown games now 
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, veteran polycounter,
4,291 Posts,
Join Date Nov 2004,
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I'm actually quite tiered of the contrasty yellow look to, no offence. But it feels that alot of your work is pretty much disappearing in these colors. Though i know that you said that that was something you didn't want to change, evvur, you should reconsider ;) 
Everything stated by me is my personal opinion and it is not in any way related to Avalanche, if not stated so.
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, dedicated polycounter,
1,385 Posts,
Join Date Oct 2009,
Location Stockholm, Sweden
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I actually made a decision a while back for at least my levels that the indoors will be much more subtle in colour correction, while the outdoors will be quite overblown. I'm trying to really get this feeling of a messed up world going, where the outsides are full of radioactive style, ruined worlds. As I said, indoors will be much more subtle.
HOWEVER.
I'm always open to feedback, and if anybody is up to some paintovers as such I'm sure I can wip up some WIP examples and get more feedback with regards to colour 
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, card carrying polycounter,
1,979 Posts,
Join Date Jun 2005,
|
Post a more natural pic so that we can paint it? 
Everything stated by me is my personal opinion and it is not in any way related to Avalanche, if not stated so.
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, dedicated polycounter,
1,385 Posts,
Join Date Oct 2009,
Location Stockholm, Sweden
|
Two ticks...
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, card carrying polycounter,
1,979 Posts,
Join Date Jun 2005,
, card carrying polycounter,
1,979 Posts,
Join Date Jun 2005,
|
man, you have no idea how much more impressive it looks now. SO vibrant.
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, veteran polycounter,
4,291 Posts,
Join Date Nov 2004,
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mm, I also like to see all the colors that was not there before 
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, polycounter,
1,095 Posts,
Join Date May 2010,
Location Norway
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looks better without the colour correction from the post process, so if you use it go more subtle with it
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, card carrying polycounter,
2,235 Posts,
Join Date Nov 2010,
Location Halifax, NS, Canada
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Yeah, definately tone down the postprocessing, its waaay too much.
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, dedicated polycounter,
1,445 Posts,
Join Date Aug 2007,
Location Uppsala, Sweden
|
Yeah I know, post process does remove a lot of the detail at times, but still waiting on those paint overs :p
But for now, a new map model:

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, card carrying polycounter,
1,979 Posts,
Join Date Jun 2005,
|
Haha I feel like I tricked you into posting these :P I can't say that I'm super with the colors but I'll give it a shot later! 
Everything stated by me is my personal opinion and it is not in any way related to Avalanche, if not stated so.
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, dedicated polycounter,
1,385 Posts,
Join Date Oct 2009,
Location Stockholm, Sweden
, polycounter,
1,095 Posts,
Join Date May 2010,
Location Norway
|
this whole thread is always so inspiring to look at, i love the "welded" look on the iron sight piece, very cool 
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, polygon,
576 Posts,
Join Date Jan 2011,
Location Oceana, WV
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I thought it was all dark because its based on Idtech 2. Now it looks pretty good! Needs some work though.
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, dedicated polycounter,
1,449 Posts,
Join Date May 2011,
Location Minnesota, USA
|
you have created an awesome atmosphere with this piece I really dig it! Some really excellent texture work going on here.
cheers
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, spline,
184 Posts,
Join Date Feb 2011,
Location Oshawa Ontario
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Those pics I posted above are with all post processing disabled, because people were having a hard time with the post processed shots and wanted some to paint over or what have you.
Lighting, post processing, foliag etc, its all heavily WIP anyway and will change as/when it needs to. ATM, I'm much more worried about layouts etc.
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, card carrying polycounter,
1,979 Posts,
Join Date Jun 2005,
|
I wonder how fast is it going? Is the release soon? I want to play it.
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, line,
75 Posts,
Join Date Jun 2011,
|
If we get another coder on board, and somebody to animate for us, sooner than a lot of people think.
I tried to mess with the lighting. I didn't want to ditch the post process totally, BUT, I did tone it down a lot, and a lot more of the features pop through:

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, card carrying polycounter,
1,979 Posts,
Join Date Jun 2005,
|
maybe tone it down yet another teeny-tiny bit? looks gorgeous already 
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, polycounter,
1,285 Posts,
Join Date Aug 2011,
Location Berlin
, card carrying polycounter,
1,979 Posts,
Join Date Jun 2005,
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