Hi guys,
Im Guang currently a modeling student at school. This model is one of my latest project which is to be put in my demoreel later this year when I graduate.
I would like to get some feedback and critiques so I can improve. Now I just finished all the geo, I will come back to polish and start surfacing and texturing in two weeks time as I have to do another project before then.
This project is largely inspired by the last two time dominance war contest winners. I would like to make a female character model with a good amount of details. But to make it my own I decide to make this model a mainly steampunk hardsurface piece instead of sci-fi hardsurface. This girl is basically a law enforcer, like a policewoman I guess. I tried to add some special features onto her. Since she is still a fighter type of character yet a female, I decide to make this character a rather light-class fighter. So a lot of bird feature on this character, some very figurative like the metal feathers, some are rather literal like the bird face in the mid region.
Design wise this model is pretty much a free styled work but I did have a general idea of how each part is gonna be.Sometimes I paint over in photoshop or do a quick concept sculpt in zbrush to see if certain details work or not. I didnt have a finished concept before this although I think I will try to do a painting for this project after I finish.
For the technical part, I tried to avoid rely on Zbrush in order to improve my actual traditional modeling skill. In the end I only used zbrush to presculpt one part and retopo, other wrinkles and fold are all done in maya. I have been more of a organic guy before, but with this project I was able to make a lot of simple hardsurface piece. Will make a lower res version after this high res one. There are lots of defect on this model especially the hard surface part. some are made intentionally as steampunk metal piece are mostly hand made, but other are actual failure on the beveling as I find it is really challenging sometimes.
-Theres no render yet but now its the high-res model from maya viewport screenshot....









